UPDATED: 2/9/2021I have been checking my email pretty regularly since this all started. At 6:15AM EST I received this: We are $7.50 sorry. I am excited that the ban was overturned, and I understand that giving a reason that it was banned originally might help some future hacker or bot runner improve their practices. I hope that anyone experiencing this issue, who feels hopeless or is simply looking for how long the experience will take, will find this post. A quick recap for those just finding this post:
The original ban email, as well as many forum and Blizzard posts are written to address legitimate bans. They want to ensure that hackers and botters know that guilty people will remain banned. If you are caught up in this process, don't feel like you're guilty with no options. If you are innocent, just wait out the process. It is a far from perfect system, but it did eventually work out for me. Also, for those of you who read the entire original post, and wonder what I finally decided to do: thugshirt life I'll be wearing this shirt as a reminder of my experience. See you in Oribos, Maw Walkers. Original Post Begins Here:(If you've found this post and want information on the ban and appeal process, skip to the bottom)My Experience Being Hacked/Banned in 2010In May of 2010 my World of Warcraft account was hacked. The hacker attached an authenticator, cleaned out all of my characters, and then (I assumed) advertised gold selling websites until the account was banned. I received an email regarding the ban, and then went through the arduous process of getting my account restored.This was not an uncommon occurrence at the time. As I recall, authenticators had only been out for a little while. I was devastated, as this was during a time when I was a very dedicated raider and missing a week of raiding was a huge bummer. However, nothing was worse than logging back in for the first time. My hunter stood in front of a mailbox in Dalaran totally naked. In my mailbox, a list of items that had been sold to a vendor. The gold sent off to be sold. Seeing each item pop into my bag, I was reminded of the time and effort spent raid, and how easily all of that could be taken away. I'll never forget what happened while I stood at the mailbox, equipping each item, trying to remember what set I was wearing, and if I was missing anything. A stranger sent me a /tell, asking if I just got hacked and of course closing out the message "LOL". How fucking embarrassing it was to be watched like that, shamed because I got hacked, and trying to recover months of work naked at a mailbox. To write here that I think hacking an MMORPG is something scum does is an understatement. I used to watch the orcs in Orgrimmar dance in front of the auction house, spelling gold selling sites in the air, fuming because they were actively working to ruin the game. I preface my story with this anecdote because I want you, the reader, to understand that hacking (and botting) are issues in World of Warcraft that bother me. They actively work to ruin an experience that I have enjoyed since 2006. I have been personally affected by these practices, and understand the impact they can have. Vyve ISP and ExpressVPNSo now it's 2021. I have been playing and enjoying Shadowlands. I don't have the same time to dedicate to raiding, but I've found a lot of joy playing through the Mythic+ experience. For the first time in many expansions, I am spending time outside of the game on forums, discord, and researching my class and spec on websites like icy veins.Summer of 2020, my ISP Northland Cable was bought by Vyve. It seemed like out-of-nowhere my town was swarming with Vyve trucks. My house experienced some outages during this time, but I chalked it up to Vyve setting up it's equipment. There were several bucket trucks combing neighborhoods at the time, fiddling with lines. After these short outages, things seemed to go back to normal. I was able to level and play Shadowlands without issue. It was really enjoyable, and going from Beast Mastery Hunter (which I had played consistently for years) to Marksman was really a great experience. It was almost like rediscovering how much fun Hunter was for the first time. Months passed and one weekend in December, during my only dedicated time to play, I began to experience consistent disconnects. Of course this was during a few Mythic+ dungeons. It made the game unplayable. It even impacted Overwatch, which I decided to play out of frustration that the game mode I most enjoyed wasn't working. I ended up spending the afternoon looking over forum posts. Eventually I found a few WoW forum posts where others were dealing with the same issue. It's a little technical to get into, but essentially an internet hop routing WoW traffic was hitting 100% packet loss. The worst part is that (at the time) there was no easy fix. The only viable option was using a VPN to reroute traffic. I support some creators on YouTube, and so I decided to invest in ExpressVPN. It seemed like the other benefits made it worth the price. I got everything set up and it immediately fixed the problem and improved my performance. I was psyched, if not a little miffed that I had to spend some additional money to play. The Auction HouseThat brings us to February 2, 2021. After scheduled maintenance I decided to get my Renown levels and get the World Boss out of the way. I typically try to knock out everything I can prior to the weekend so I can focus on trying to do m+ chest unlocks.After completing this fairly quickly (I was really surprised how fast I was able to get everything done), I decided to log into some of my alts. I recently cleared out my main character's bank, and was surprised how much I was making off of items that have been sitting unused for a few years. I knew my alt banks were a hoarding nightmare, so I decided to AH as much as I could. After clearing a few alts I logged into my rogue, who is my oldest character. His bank was very small, and only had a few materials. He did have some BoE greens, and I was surprised to see that the first two each went for around 200g. As I moused over the remaining items in my bank, I landed on a green shirt the add-on listed for: 834,000g. Wait what? No no. That can't be right. There's no way. This is a bug. I'm being trolled. I was so thrown off guard that I ran to the Auction House. No mount, no Sprint, just running barefoot fueled by anxiety. 800k? What would I even buy? How much does property in Orgrimmar cost anyway? That's where the real wealth is. Land! I've never clicked the Auction House NPC to hard in my life. I searched for it. "T-H-U-K". No, that's not right. "T-H-U-G S-H-I-R-T" There's no way. Oh, holy shirt. It is real. I posted everything I had. For a moment contemplating equipping the shirt on my Hunter. Finally feel like one of the 1%. But no, we have to see if someone will buy this. I spent the rest of my play time that day going through around seven characters. I think I posted around 200 items. Years of work hoarding things. Thinking "I will definitely use this one day. I shouldn't sell this. I might need it." After that I logged off for the day. I was excited to see what would sell. It also felt good to finally get in the good habit of selling things instead of condemning them to the reagent bank for all eternity. Being BannedIt's around 10AM on February 3. I had taken care of my morning real life obligations, and I was ready to be rich. Filthy rich.I noticed a new icon next to the "Play" button on the Blizzard app. A large blue "no symbol" glared at me. Maybe Blizzard is using this to communicate something important to players. Nope. Not that. Something much worse: Oh, look. It's the worst thing. My first thought, absolutely, was that I had been hacked again. Flash backs to being naked at the Dalaran mailbox. Oh god, the shame. The cyberbullying and the shame. But I can still click "Play". Maybe it's a bug. A horrible horrible bug. The exact opposite of \"cool\" Nope. I went to the email associated with my account. After clicking all of Gmail's wonderful tabs I finally found something: ***NOTICE OF ACCOUNT CLOSURE***This wasn't like my experience in 2010. This wasn't a temporary ban to stop a gold seller. This was a legitimate account closure. What really struck me about this email was how confident it was about my guilt. I was immediately struck with a sense of hopelessness. I mean: We don't take this decision lightly. Our team issued this closure only after a careful review of relevant evidence. Our support staff will not overturn these closures and may not respond to appeals. For information, see our article: https://battle.net/support/article/2639So, that's it? I'm banned and that's it? I want to highlight exactly what made my heart sink again, because I will come back to it later: "Our team issued this closure only after a careful review of relevant evidence. Our support staff will not overturn these closures and may not respond to appeals." Now, I've been broken up with a few times in my life. It hurts, and it really hurts in writing. I've learned as an adult (by being a real bitch as a kid) that you have to let people go when they want to go. Pleading and begging don't solve relationship problems. Believe me. So when I read this, it felt like a clean break. One of those "It's not me, it's you because you hacked the video game" situations. I sat for a while, staring blankly at the screen. My account is about to turn 15 years old. I've been playing this game my whole adult life (on and off, even some of the much maligned Panda Expansion). Nope. Not giving up. I didn't do the thing I'm banned for. I actively report bots. I tell people "Thanks" after Mythic dungeons and tip rogues for opening lockboxes. I'm one of the good guys. Appealing a Ban, WoW Forums and The Waiting GameI followed the link of my ban email and was greeted with this:TFW You want to click \"No\" out of spite. To say that navigating Blizzard's support website is confusing is an understatement. Look at how many games and apps are supported by this website. I spent a few minutes clicking around. I have to make this disclaimer: At the point I was navigating the site, I was still convinced that I was hacked. I was in a state of shock and a little panic clicking. So take my critique of their support site with a grain of salt. Here's my appeal. Not my finest work: I know, and if you play World of Warcraft, you know, that tickets take time. Typically you can spend this time playing the game, waiting for an item to be restored, or waiting for feedback on a bug or issue you've encountered. Not with this, though. Being banned and waiting on an appeal is rough. So of course I anxiety spiraled. What could I have done? Why would Blizzard think I'm hacking or botting. Do I have any software on my computer that might falsely trigger my ban. Oh, god. The VPN. No way, that suggestion was posted on the forums. I'll just search some key terms. That can't be it. Where's that \"Did you find this article helpful?\" button? This forum response and the replies on the thread did not give me a sense of relief. What I gathered is that, for the most part, player's experience being banned for VPN use, and Orlyia's statement did not match. What also stuck me was another example of what I'll call "guilt reinforcement". While I understand that players who cheat will inevitably also lie, for those of us looking for information on appealing a ban, making me feel like I'm a suspect doesn't help. In fact, it definitely discourages honest players caught up in a ban. Additionally, before I move on I wanted to highlight the following post and response: Let's just close this one. I feel like we've made ourselves abundantly clear, you cheaters. This thread of Janury 2019 is one of the few "official" Blizzard results when searching "VPN Ban". It is a little shocking to see an honest response from someone who liked your game enough to get another account after being banned, play it to max level, go on the forum, and post a story related to the topic, just to get the thread locked. Yes, I do understand that this is an anecdotal story, and yes, we don't know all the details, but for someone looking for some insight to assist their appeal, this just looks threatening and dismissive. There were some positive replies to the thread, and it was enough to get me worried. Maybe I wasn't hacked. Maybe it was the VPN. So I updated the appeal. If you've read this far you probably know it won't be the last time. I related the story of Vyve, and how at the time I couldn't play without using ExpressVPN. Use discount code "Bannedforhacking69" at checkout. No, don't do that. I won't bore you (if I haven't already) with the other anxiety driven forum reading I did that day. I ended up amending my appeal several time. I found a few posts talking about bans, and saw a lot of discouraging community feedback. A lot of people dismissing posters, or outright accusing them of being guilty and using the forums or reddit as a way to get out of a legitimate ban. I understand. Like I said, cheaters lie. I get it. I asked around on a few of the WoW discord channels I use. A lot of the same. No real firm responses, no real experience, and a lot of being accused of guilt. Totally discouraged, I came here. I found some interesting stories about being swept up in a ban wave. Very similar email after the ban, but not exactly related. Stories of Druids spending hours legitimately farming herbs banned along with all bot Druids doing the same. Nah, that's not me. I didn't do anything that a hacker would do. I didn't do anything a bot would do. I didn't post 200 auctions including a shirt worth 830k gold. Fuck. I did do that. So yeah, I did this: What about this? Does this get me unbanned? The next morning I was still banned with no response. I read online that the typical response time was between 24-72 hours, so I wasn't in a total panic. I tried to keep my mind off of it, but during my normal morning WoW time I could resist refreshing my email, refreshing my ticket, going on the forum, and bothering people on Discord. After lunch I saw an alert on my phone: Just send me a scanned picture of your town's Mayor holding up a picture of your butthole. I try not to exaggerate my circumstances, but this did feel a little "prove the hostage is real". But ok, fine. I'll do it. I'll show you what you want, I just want to be free. It dawned on me shortly after that moment that I do not, in fact, know where you get a newspaper "of the day". Are Newsies still a thing? Do they still sing about dreams of moving to Santa Fe? I ended up calling the local newspaper office. And, even though telling you that is a little embarrassing, what's more embarrassing is that I was put on holding after asking "Where can I get a print copy of today's paper?" for about 5 minutes. It took a team of people to tell me where to buy the paper. So I did it. I felt like a fool, but I did it. I sat in my car and took a picture of my ID on top of the paper: Artist's Rendering I tried submitting on my phone in the car. I thought maybe if I did it quickly, I could get unbanned before the weekend. Unfortunately, this is where my issues with the ticketing system begin. On an android phone (Hello, fellow kids), trying to log into Blizzard's website with the phone authenticator doesn't work. I tried desperately a few times to no avail. So inevitable I had to upload the pictures back on my computer. FYI When you upload images or other files on an open ticket, there is no indication on the ticket that images have successfully uploaded. So far, this is my biggest complaint about the whole process. After added images to my ticket and hitting submit, I could see no indication that they were sent. During a normal Customer Service call, the tech could verify that it worked, but without speaking directly to a person, and essentially having a GM as a pen pal, I had no idea if I did it correctly. I just had to wait. That felt especially bad when you consider what appears on the email and not on the ticket on the website: And that final update will be \"lol still banned\" I have general feeling about this experience, and how a normal player trying to solve an issue is treated as if they are guilty, but this is probably my only technical process complaint. The time spent waiting, especially when innocent is tough, but not being able to see if your images are uploaded is pretty unacceptable. It would be as simple as adding it to the messages on ticket. This would have made the next 24 wait a little easier. The next morning I received a response. I am, in fact, not a smart man, but I did successfully show a GM my weird face on top of my local newspaper. I should have expected this, but I did not: Hi thereI thought, well, that this was the review. Guess not. This piece was a let down, honestly. It was Friday and I knew in my heart of hearts that I wasn't going to hear anything all weekend. That sucks. Also, oddly, the ticket was marked as "Resolved" again. I think one thing that would really help the appeal process would be a bit more insight into what a "resolved" ticket means, and what each step of the process will look like. If the GMs are going to give an authentic response, I think that's great, but I'd like to know more specifically that this will change the status of the ticket, and that my next update will be via email. Which did eventually happen because of course I reopened the ticket to say thank you. Yes, I am that kind of person. I do reply to "thank you" emails with "no problem". That's just who I am. I'm glad I did though because I got this response on Saturday. Good day,Ok, number one. I have never shown patience in my whole life, but I appreciate it. Two, this email hits a little closer to the information I wanted. It would have been nice to read the following:
TL;DR(See update at top for TL;DR of the ticket process) |
I'm going to go ahead and get a head start on some of these, before getting into the bulk of them Monday as planned.Rows in table: ~80
(Also, something added since I posted the AMA announcement: I'm building an interest list for U.S. residents looking to get signed copies of the KOTOR Omnibus this summer. Details at this post. It's not a preorder and there's no obligation -- it tells me you'd like to be contacted when my copies come in.)
Got a start on these — back again Monday at the appointed time!Okay! Got a little headstart here last night — and am underway here today. I'll continue to answer through the day as time allows.
Questions | Answers |
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Thanks for the AMA Mr. Miller! You've mentioned before that you had a light hankering for a Vector-like event for Lost Tribe of the Sith. Did you have any rough ideas about how that would go down? | Yes -- I try not to get too far into talking about stories that were proposed that didn't come to fruition, for the partial reason that I might borrow ideas from them later on. But having done Vector involving several different comics series -- described here -- I realized it would be possible to do something that traced through all three of the timeframes I was writing in. (In 2012, I had miniseries for KOTOR, Lost Tribe, and Knight Errant.) |
My preference would have been to do it in prose, as that involved fewer moving pieces, and I had liked the way the Lost Tribe short stories worked out. But the offer to do Kenobi came through later in 2012, so I didn't pursue it. I ended up putting the short-story energy in 2013 into the Overdraft serial I did, instead. And of course, after that, the EU status had changed. | |
What’s your favorite EU moment in both legends and canon? Thanks for doing this! Edit: loved your planet of the apes short story btw! | Favorites are always hard. I think being in the audience in 1977 when Luke blew up the Death Star was pretty amazing -- someone actually has audio from a theater back then, and that's kind of what it's like. There was a wilder moment like that at the end of Jedi's premiere, when our whole audience stood up to cheer Vader's decision. Those are moments you don't see very often. |
Probably my favorite Legends story — from before it was Legends — was #29 of the Star Wars series from Marvel, with the bounty hunter Valance dueling with Vader. That was an amazing thing to see as a kid — two villains squaring off in a story with consequences. | |
And thank you for the Planet of the Apes: Tales from the Forbidden Zone nod. That story, Murderer's Row, is one of my favorite things I've ever written. I had a blast with that one. | |
What happened to Zayne during the Jedi-Civil War and later? Did he continue with his job as a diplomat? And what about his relationship with Jareal, are they related to Master Fay? Edit: between Atton and Zayne, who do you prefer? And btw, thanks for agreeing to do this! You are one of my favorite Star Wars author! 👍 | There are a few clues built into the series about where I thought Zayne was heading; I may share them later in more detail later in the year when the compendium releases. |
But a big factor is that Zayne's future was always a moving target. Had the regular series continued, Zayne's military career would have launched there instead; had we gotten a pick-up from Dark Horse after the first miniseries, we would have seen more of him in action on the Reciprocity. We also would have seen more of the others; it was Dark Horse's preference that the initial War arc feature only Zayne (for simplicity's sake for new readers) but obviously we could have brought more on had things continued. | |
We were still a ways off from the events of the game, but we were getting closer to the Civil War itself, and that would have figured into things. | |
I probably prefer Zayne, for obvious reasons! But everyone has their favorites. :-) | |
I’m excited for this AMA! I absolutely love your Kenobi book, though I’m a bit of a novice about the Old Republic. I really loved how you explored and humanized the Sand People in the Kenobi novel. Can you talk about what guided or inspired that? I’ve noticed that attitude seems to have been adopted in the new The Mandalorian show on Disney plus, and I hope they otherwise follow your lead in the upcoming Kenobi show. (You touched on this a bit in your last AMA, here’s your comment). It seems like a fairly large departure from the usual “savage natives” trope Sand People have fallen into in the films. | I figured we would be spending a lot of time with the Tuskens, so I was eager to build them out as much as I could. The only existing guidance what they were like had been the Outlander comics — and I figured that the massacre in AOTC would changed them dramatically. |
So I began with the notion that the Tuskens were bound to the planet by a curse, real or imagined — and that they both lived with it and raged against it. And onto that I overlaid the notion that they were always on the edge of collapse even in normal times, and that the events of AOTC had made that much worse. | |
I tried not to think in terms of tropes, modeling them after anyone or anything — it really was more a thought exercise of "who would live in such a harsh place willingly, and what might it do to them?" It is clearly not a life for the weak, and that plays out in how they see themselves, and others. | |
the below was a reply to the above | |
Thank you so much for the answer! That definitely translated into something great in the book, and it’s always exciting to see Star Wars cultures fleshed out. Thanks! | You're welcome! |
Have you ever had any interest in writing for video games? You've written for franchises like Mass Effect & Halo but I wonder if you've ever thought about exploring video games directly. If a new KOTOR project were to happen, would you like to be a consultant and share your ideas or even lead the writing? I can't speak on the differences between writing books and comics to a video game but I believe your style would fit really well. Can't wait to grab the omnibus this summer! | I did so some regionalization work for a MMORPG called Sword of the New World once — I never even played it, but the important thing about it is that work helped me make the break from my day job 14 years ago. |
Certainly I would entertain an offer, but it's definitely hard work. I only did a couple of things for the Star Wars Roleplaying Game and it was some of the hardest work I've ever done. I expect no different from work on a video game. | |
I also have been writing solo for a very long time, so the collaboration dynamic would require some adjustment. Working in a shared universe is of course what I do all the time, but a lot of what happens in video game collaboration is that the creators are giving one another real-time feedback. I'm used to getting feedback when the whole project is done! | |
the below was a reply to the above | |
Yeah, I see how much of a change working on a game would be compared to your strong body of comics and books. If you were to ever take a shot, I would certainly support it! | Thanks! I'll never say never — there's certainly good money in it, though that isn't always the most important consideration. Neil Gaiman has said everything he ever wrote primarily for the money turned out to be a mistake, and that's a good rule of thumb if you can afford to pick and choose. The big decider for me is whether it's fun to do or not. |
A surprise to be sure, but a welcome one. Thanks Mr. Miller! I would have liked to see what you could have brought to the Post-ROTJ era of the EU, and was wondering if you ever had any thoughts or ideas about continue writing for the Lost Tribe of the Sith beyond Fate of the Jedi, during the time gap between Crucible and the Legacy comics? Or if you wanted to explore that era, what events or characters would you have been interested in writing about? | Except for my Canto Bight novella — which remains one of my favorite stories I've done anywhere — I was never asked to look at the post-Jedi period, and I have to say I never asked to do it either. I was always very busy with the earlier stuff -- and to be frank, back at the time there were a slew of post-ROTJ books, and as I hadn't read them all, I was worried I didn't have a full grasp on things. |
That is, incidentally, an argument for what they did as of New Dawn — if the continuity is so heavily populated that it's challenging even to people who do this sort of thing for a living to approach, that gets to be an issue in recruiting. It's one reason that when I started doing Halo stuff -- beginning with Tales from Slipspace -- I asked to do only stories set far away from any other continuity. The franchise licensing teams are very good at helping new writers adapt, but I prefer working where I pretty much already know what's happened in the past. | |
I have one about Knight Errant, Mr. Miller. Did you have any future plans for the Calimondra Sith Dynasty? Did any of them survive up to Darth Bane's time? | I didn't think that far ahead, in part because I deliberately padded out a big amount of time. |
That was something I learned from KOTOR. It made sense to have KOTOR reasonably close to the games, because part of the idea was the Covenant was predicting a time of chaos — but eventually there's a magnetic pull as you approach the game's events. By putting a generation between Knight Errant and Bane, I figured I had room enough to go wherever I wanted to go. | |
Thank you so much for doing this, Mr. Miller. I’m a huge fan of your work! My question is this: If you could continue writing within the Legends continuity, what stories would you see yourself telling? Would you have continued the plot threads of KOTOR, Knight Errant or would you have done something completely different? | As noted in one of the other threads here, I was open to continuing any of the timeframes I'd been writing in — the characters and settings were significantly different. But I think apart from the EU situation was simply the matter that I had done a lot of Star Wars comics in a relatively short time — I had three different series out in 2012, and some Mass Effect issues coming out on the same day sometimes — and so prose was just naturally a direction that I was going to head next anyway. |
Thank you so much for the AMA. I'm a big fan of your work, and love the way the From a Certain Point of View books take a scene and explode with all sorts of new content. Are there any scenes in Star Wars you'd like to do a specific POV on? | I was happy with the ones I got to do for New Hope and Empire — in both cases, I got my first choices. I have something in mind for Jedi, but I'll sit on that until we see if there's a third book. |
And, hey, if we ever get back around to Attack of the Clones, nobody had better call dibs on the Death Stick Salesman. He's just got to have a story! | |
Hello Mr. Miller, thanks for the AMA! In regards to KOTOR (games) what would you say is the true reason Revan became a Sith Lord after the Mandalorian Wars. Was it because he wanted to test the Republic to make sure they were strong enough to fight off the True Sith, or was he corrupted and seduced by the power of the Star Forge? | I am only guessing at the designers' intentions, but I'd have to imagine the latter explanation was a big part. There are secrets good Jedi were not meant to know, and messing with them is perilous. But I confess I never got as far into the game as most people might expect. I did the opening about nine times over the years, but never got past Dantooine. I read all about what happened in them, and saw cut scenes for what I didn't know -- and I watched my nephews' playthroughs. |
As a video gamer these days, I'm much more of a turn-based player — think Civilization — with action being more limited to things like Kerbal Space Program and, because I haven't gotten out of the house much this year, American Truck Simulator. No combat to worry about in those! | |
Thank you for the AMA! Your work on KOTOR is one my favorite comic runs, Star Wars or otherwise. I was always impressed with how restrained the game cameos were, it made them a lot more memorable. Out of curiosity, were there ever plans to have any of the KOTOR 2 party members make an appearance? Edit: quick addendum, what was it like working on the KOTOR Campaign guide for the Wizards of the Coast RPG? It's been very helpful for a campaign I've been setting up the last few months. | One of the interesting things about the game cameos: unless you were reading at the time and checking places like the Dark Horse boards (sadly vanished forever) there was little enthusiasm for having a lot of game crossovers while the comic book was coming out. Clearly the deepest reference we did was the return to Taris during the Mandalorian Wars, which we figured was pretty organic -- but there was also a bit of "okay, once is plenty" reaction. |
To a degree, we had staked out our own direction; I think also, to a degree, it impacted the drama to have too many people whose fates were known. | |
I was less familiar with KOTOR 2 (though I am thankful to designer Chris Avellone, who helped get me the video game work, mentioned elsewhere in this AMA, that helped me break free from the 9-to-5 routine). The main thing I knew of it was that it was significantly down the road from my story's events, so it would have been a long time before I considered adding much from it. | |
Thanks for agreeing to do this Mr Miller, we all appreciate it. When I first read A New Dawn I never realised just how prominent Admiral Rae Sloane was going to become in the New EU going forwards, even going so far as to appear in major video games such as Star Wars: Squadrons, and along with this, she has become one of my favourite characters in the New EU as well. What I have to ask is when you were first writing A New Dawn, did you write her knowing that she was going to be a significant character going forwards in the EU, or was that something that surprised you as well? | Yeah, as I talk about here, when I went to see Lucasfilm midway through the book, I told the team that she was likely the best candidate for a character that could be used again and again. |
Part of it was her character and situation, which offered a lot of story springboards — but of course another issue was that very few other supporting characters survived that book! | |
I'm really glad I was able to get more chances to write her, including most recently the "Lord Vader Will See You Now" story in the Certain Point of View Empire book. | |
Thank you for your time! I'd like to ask about what it was like writing the Lost Tribe in comparison to other Star Wars books. Having coincidentally just finished a reread last week I was reminded of how much it reads like a fantasy novel sometimes, where the sith are essentially a higher social class of wizards with special glowing swords lol. I absolutely loved the setting/world/vibe on Kesh, and Varner Hilts especially was really fun to follow in my opinion. The restriction of technology and the setting being a single planet was incredibly interesting to me. Seeing them build themselves into Keshiri society and then developing their own among their ranks. So I guess basically, what was it like writing all that in a star wars setting? | It was plenty of fun. It was sort of like they were in a petri dish, where I didn't have to worry about their ramifications on anyone else: I could introduce new concepts and see how they impacted things years down the line. |
A good deal of the social structure, as noted here, came from the Fate of the Jedi authors' document setting up the Tribe's society; I was still drawing from it here and there throughout, even as I added new things. The Spiral comics series took on the matter of slavery, for example, which had been in the initial design of their world — but everything else like the other continents and the presence of rival groups came from me. | |
I always describe the series as lightsaber-and-Sith-sorcery, and I think it fits. Very fun stuff to think about. | |
Squeee this is so cool! My fav so far (albeit I haven’t read kenobi) was the lost tribe of the Sith stories. They were a blast to read. What kind of advice would you give to an aspiring author who is also a huge Star Wars nerd, and hopes that one day her novel will be sold on bookshelves next to yours? That’s my dream and I’m currently writing but it can be intimidating! | I think the best advice I can give is to always be writing something where people can read it and give feedback. I started as a journalist so I was used from the beginning to the idea of writing to be read, with the reader's interests and desires in mind. |
I also urge folks to write in their own universes when they can. Fanfic is good practice and is good for getting that kind of feedback I was mentioning, but just about everyone working in tie-in fiction got to do so because they did something else first. It's good to own something! | |
Thank you for agreeing to do this, Mr. Miller! If you could write another story in Legends, what would it be? | Difficult to see, the future is! But I did do a fun little KOTOR script for Life Day this past fall on my Twitter account. (My first and possibly last fanfic) |
Hi John, I'm unnaturally fond of the worldbuilding you did in Knight Errant books and comics. I've read you essentially delivered all the story you had planned to, but were there really no plans to do more in that time period? I found the idea of Sith fiefdoms run by Sith Lords all uniquely fiendish in their own way, and the bleakness of people not being able to escape because the hyperspace routes weren't readily available information a creative explanation for how people can simply be trapped in a galaxy where people can hop into space ships and fly away. I loved this concept of a galactic dark age/contraction as a way of explaining how the technology of Kotor can feel not too distance from that in the OT (even if that wasn't the deliberate purpose of it) whilst still having it make sense. I would've loved to see this period explored more. (Appreciate that last bit wasn't a question, just wanted to gush a bit) | Dark Horse greenlit the second and third arcs of Knight Errant at once, but by the time a fourth arc would have been considered, plans there had already shifted toward the 2013-14 ongoing Star Wars series, and The Star Wars, which ate up a lot of slots. I sort of knew that, and wrote Escape as if it was the ending. Good advice: always write everything in comics as if there won't be any more! |
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Thanks John. Man those series that replaced it weren't the best, though they sold relatively well so I guess they knew what they were doing. | Well, fifty issues — as we and Legacy had — are pretty rare these days, so I expected some kind of change would eventually come. |
i am a big fan of your Kenobi book and i have a question relating to the book. what do you think happened to Annileen and her family? | This has come up so much that I put it in my FAQ section about the book. The book does tell us that it's a mobile learning program that the university is sponsoring, so the door is absolutely open for them not to be on Alderaan. And again, New Hope is many years later anyway. |
As to what they're doing, I wouldn't guess at specifics, but I would say they're better off than they would have been had they remained on Tatooine. That's also something the book is pretty clear on. | |
the below was a reply to the above | |
thank you for the reply i appreciate it. i'm sorry that it is an FAQ. im looking forward to reading more of your books in the future. | Oh, it's a good question -- which is why so many ask it! |
Mr Miller! Big fan! Thanks for doing this. What's the best way to cook a steak? & Any era or franchise you have not written for that you would like to? | Solar radiation and a lot of patience! |
I've been fortunate to write for a lot of different franchises — a mix of them are here, and it's a pretty wide range. There have been some labors of love in there, like my 40th anniversary series for Battlestar Galactica. | |
Are there other things I'd be interested in? Sure, though some are for franchises that don't have much of a footprint any more. One of my favorite things ever was the Max Headroom science fiction series, which brought several of my obsessions together at once — but it's been decades since anyone did anything for that! On the other hand, there are new Buckaroo Banzai comics, so who knows... | |
the below was a reply to the above | |
Thanks so much for the reply! Love your work and can't wait to read what's next! | Much appreciated! |
Now knowing what we know about the Kenobi series with Hayden’s return as Anakin, did you ever conceive of any interaction whether physical or spiritual between Obi-Wan and Anakin? Huge fan of your work and thank you for being a great ambassador of the Star Wars EU! | Thanks very much! No, the only thing I really concerned myself with was what Obi-Wan knew about Vader's existence at the time, and that had already been established by another EU book, James Luceno's Dark Lord: The Rise of Darth Vader. |
Further, since I didn't intend to have Qui-Gon answer Obi-Wan, it didn't seem fair for him to be able to get a call from anyone else! | |
First of all, I'm glad to thank you a lot for your masterpieces, Mr. Miller! KOTOR series are the most loved ones for me because of their in-depth accuracy for Star Wars universe, and they've settled my love for graphics novels! I'd like to know, if there was any other concepts for comics that you had abandoned to start producing these series? What were they all about? Would you return to them now? Thank you very much again! | Well, there are other comics I pitched for that never happened, including some for Star Wars itself. I also had a milieu of my own, Overdraft, which I have been meaning to get back to, among other things, but a variety of other projects keep drawing me away. |
I try not to get much into the things-that-never-happened thing, but I have discussed before there was talk of a Gryph-Moomo Brothers micro-series that would have gotten him from Serroco to Taris. The events of it — some of which appear in just one page of KOTOR #47 would have been almost entirely comedic in nature, and I was considering Calo Nord for the villain, just to show the Moomos what a competent bounty hunter looked like. But we shelved the idea and did the Handbook instead, and "what happened on Serroco" became a running joke in the KOTOR series itself. | |
the below has been split into three | |
Hello Mr Miller! Thank you for doing the AMA! I've got several questions for you: 1. In the Vindication arc, there is a hint that Lucien Draay could become Darth Sion, although later we learn that this was not the case. Have you ever planned for a bigger connection between Lucien and Darth Sion from KOTOR II game? | There was never any chance that the comics characters would be connected to the game characters in that manner — it was always a tease, and I admit stoking those fires, even dropping Sion's name once. |
Remember what the core concept was: the Covenant had seen a future but didn't know who was who. I was using the story to put the readers in the same position as the seers. All the gamers knew a lot of bad things would happen, but they didn't know what connected to what, if anything. | |
The key speech on the topic is in KOTOR #34, where the most visible tease was just a few pages before (the Sion namedrop). Gryph tells Q'anilia that anyone who thinks Zayne could turn evil just doesn't know the kid. Lucien has a chance to go that way in the next issue, but turns away onto his own path. | |
2. While I loved Zayne and his friends, it was always nice to see cameos of characters from KOTOR games in the series and observe how it's all connected! Besides the characters we've seen, were there any other characters from the games that you would have liked to include in the series, but never had a chance to? | Calo Nord would have turned up in the aforementioned Gryph micro-series, had that happened. That was about as far as I had thought. Zaalbar would have been a nice guest, but he wouldn't have gotten many lines! |
3. Of all your numerous Star Wars projects, which one was your favourite? Lastly, I'd like you to thank you for the KOTOR comics - for breathing new life into that era of Star Wars, giving us so many well-written characters and doing it all with one of the best senses of humour in all Star Wars stories to date. To this day, it's one of my favourite parts of the Expanded Universe, so thank you for making it happen! :) | Very hard to pick favorites. They've all been fun, and they've all been very different. Obviously I spent the most time with KOTOR, and I am delighted people keep discovering it. |
Hi Mr. Miller! You are a great inspiration, and write in my mind a classic with Kenobi! I am thrilled to get to ask you a question, and if you see this, this is such an honor! I wanted to know, if you could return and write any story in Legends, the old continuity, would you do it, and if so what would it be about? And about the KOTOR Omnibus: How excited were you to be able to see your issues collected in one great volume? | Thanks very much! |
I'm open to anything, but of course I'm fond of the KOTOR characters. I purposefully constrained Zayne's adventures in a very narrow frame of time; he's pretty young, still. And there are probably other ways you could tell stories with those characters. I'm just glad that I was able to tell as many as we did! | |
The Omnibus is pretty amazing. I never thought it would be physically possible — 1,344 pages is astounding! I hope the spine is strong (and that mine is, too, as I try to carry them). I don't expect I will be able to haul too many of these to conventions! | |
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Thank you for this! | You're welcome! |
Thanks so much for doing this! I was wondering, with the recent news regarding Lucasfilm Games, do you think we will get a remaster of the KOTOR games? | I don't know. I am pretty far from where things like that would be discussed. Certainly would be interesting, of course! |
😃 What do you think did Zayne Carrik do to get a space station named after him in Star Wars the Old Republic after we last saw him? He was a great character. | I laughed when I saw they had done that — as I mentioned to them, he had not done anything worth having that honor as yet. But it does not mean that he would not do something in the future — and there's another possibility: Zayne had four sisters, at least one of whom appears to be in the military when we see them. |
Hello, Mr. Miller. Was there a reason the Sunrider family (Nomi, Vima) from Tales of the Jedi weren't present in the KOTOR Comics? I understand there was some kind of legal issue with the name, but was it a decision made by yourself to not include them or were you prohibited from doing it? Also, were you planning to continue the series or was it cancelled? It seems like it only covered about half of the Mandalorian Wars. The other half, that is always referenced in the games were never really shown in any media like the Battle of Malachor V and such. Thank you for all the good content you gave us throught the years. MTFBWY. | I felt like I didn't have anything to add to their stories. If I recall correctly they might have also been slated to appear in a novel that never materialized — Mandorla — but regardless, I was sort of parceling out my dips into Tales of the Jedi, and I just never considered using them. |
This is kind of covered in the #50 writeup, but the ongoing series was wrapped for a few reasons. We were a long way from #1, so the sales were lower — and also the graphic novel collections were moving into double-digit volume numbers, which bookstores don't really like unless you're a manga. | |
Dark Horse also wanted to experiment with doing series of miniseries, in order to give their artists time off between each one to catch up; that's what I did with Knight Errant and my Mass Effect comics. The War arc turned out to be the only one we did for KOTOR, though -- 2013 found Dark Horse doing the Brian Wood ongoing series and The Star Wars, which took up a lot of the slots. So I moved on to novels at that time. That's show biz! | |
I haven't read the book yet, but Knight Errant is one of my favourite SW comics of all time. Before the Legends declaration, were there any plans to further elaborate on the New Sith Wars era? Also, Daimon and Odion were really cool and interesting and with philosophies not seen anywhere else in Star Wars; where did you get the inspiration for them from? | We used to joke that Daiman and Odion were like Snow-Mizer and Heat-Mizer from The Year Without a Santa Claus! But seriously, I was going for a bit of a mythological vibe to this era, and it seemed like giving them two extreme views in complete opposition to one another would be fascinating to work with. I'm glad with how it all played out. |
As to further plans, I never proposed a fourth Knight Errant arc, as it was clear as 2013 approached there weren't slots available. And anything else would have been short-lived anyway, as by early 2014 Dark Horse began winding down on new stuff in advance of the Marvel move. | |
Wow thank you it's really nice to do this. I know you might have biases since you're the author but as someone who really enjoyed Knight Errant in legends and A New Dawn in canon I almost never see them talked about in the fandom. Have you ever written a book you thought was really good and it didnt get the reception of a book you found to be worse, or was underrated and kind of looked over? If so which of yours is a hidden gem that you wished got looked at more? | Well, Knight Errant is off on its own in the timeline, so that's not a surprise — and New Dawn is very much a prequel to something larger. As to underseen things — "The Ride" novella in Canto Bight encapsulates all the things that made books like KOTOR fun, to my thinking — and the audiobook performance is a delight. I definitely think people would enjoy that one. Part of the problem was it came out before Episode VIII and people — including reviewers — were avoiding spoiling the movie for themselves, even though we really didn't have any spoilers there. |
Why did Marvel drop “Knights of” from the title of this collection? | I am not privy to their thinking, but The Old Republic as a sub-brand seems to encompass not just the KOTOR era, but The Old Republic game and connected comics that follow, and could also take in the Lost Tribe comics, Knight Errant comics, and Dark Horse's Jedi series. I could easily see those stories all being part of later Epic Collections in the TOR line for Marvel. |
And note that the TOR Omnibus is labeled as Volume 1, which seems to underscore that. | |
Knights of the Old Republic is my favorite Star Wars comic ever, hands down. After recently re-reading Kenobi, which was also excellent, I found farawaypress.com, and man I sure wish every Star Wars author had such detailed and thorough BTS note and trivia on everything they wrote as you do! While your KOTOR series has a lot of ties with TotJ and the first KOTOR game, there doesn't seem to be as much related to the second KOTOR. Going through some ye olde Jedi Council Forum posts, back when the series was still ongoing, I read some speculation that Krynda was Kreia, Lucien was the future Darth Sion, Zayne (??) was Nihilus, etc. Were these just baseless rumors/guesses, or was that direction actually considered at any point? Were there any other tie-ins with KOTOR 2 that I just didn't see or were planned for future Zayne adventures? | I appreciate your mention of the website — it was only possible because in the very beginning, I began keeping those behind-the-scenes pages as my creative journal, so to speak. The current design is the fourth incarnation of it — and I am still getting things like links to books installed. But eventually it will be fully caught up. |
Yeah, as I get into in two different responses above, I both was less familiar with KOTOR 2 and it was set considerably later -- and the Sion/Nihilus business was something we sort of stoked to put readers in the shoes of the Covenant. Everyone watching the prequels knew which character would become Darth Vader -- but while all our readers knew bad people were about to show up in the games, they didn't know who, if anyone, was whom. | |
The truth was our story was always its own separate thing; our main contribution would be to show a little of Malak's path, and to show that Revan's splinter movement wasn't the only game in town. | |
Thank you for giving us this honor Mr. Miller. Big fan of your work! -What was your inspiration for the way Kanan was written in A New Dawn? I enjoyed seeing this jedi who lost his way gradually find it back as a rebel before becoming a jedi once more on the show. Seeing that he wasn't always the serious rebel fighter we know was very shocking yet interesting to me. -Also, what was the reason for his animosity towards Skelly? I felt for the poor guy throughout the novel but Kanan took it a bit too far. LoL. I get that Skelly is annoying if you don't realize he's right, but Kanan kinda continued to disregard the poor guy. -Where was Chopper during the Novel? I don't recall out favorite cantankerous droid being there. * Do Zayne and Jareal get married following "Knights of the Old Republic?" | I touch on the genesis of Kanan's character a bit here — Dave Filoni had told me he was a "cowboy," and I was sort of working to figure out what that meant in a Star Wars context. I figured he needed to be doing something death-defying, yet mundane — so making him a daredevil truck driver, so to speak, was my way into it. |
I think I pictured Kanan as having a long experience with Skelly well before we meet them in the book; in addition to being annoying, he was just a trouble magnet, and somebody that Kanan couldn't afford to have around. Hera worries about him in the same way, but she's much nicer about it. That was a distinction I wanted to draw: Kanan still really wanted to be left alone to stew in his disillusionment and sadness, so he's just not that nice a person around then. | |
Never any talk of Chopper being in the book — Kanan and Hera were the only characters I could use, and the Ghost only appeared at the end. It's possible he was on the ship by then, but I just don't know. It wasn't for my book to speculate on. | |
As to Zayne and Jarael, I never thought that far, but they were in a good place when the first series stopped and I made sure not to change that with the miniseries. Anything's possible! | |
This is a question not about KoToR, but I love your Lost Tribe of the Sith novellas. They are some of my favorite Star Wars content, and you are a great writer! If I had a question, I guess it would be how you went about writing such a good entry into Star Wars? | I get into the whole process here -- it really began with Del Rey providing me with a look at what Aaron Allston, Troy Denning, and Christie Golden had written up as the backstory for the Tribe. |
That document had the broad strokes of their culture, government, and legal system, as well as the explanation of how they had gotten to Kesh and their relationship with the Keshiri -- but it was left to me to fill in the hows, whens, and whys of the story. | |
It was a great deal of fun, and I am delighted that the collected edition is still motoring along. Something like 14 printings at this point! | |
I don't have a question really, I just want to say how much I loved Kenobi. Annileen and Orrin were really great three dimensional characters and you captured Obi-Wan perfectly, particular Ewan McGregor's younger Obi-Wan. I would have happily read 500 more pages of Ben just coming to the oasis now and then or even occasionally seeing the Lars'. | Thanks very much. It was the first of several "winter novels" I have written here in Wisconsin, and it was nice to spend that time thinking about a warmer place. |
If anyone hasn't read them yet, I have updated notes about the book, including a link to maps of the events, on my Star Wars: Kenobi page. |
Cerealkillerz - Julian Bieder - German - 8.5 / 10Video Review - Quote not available
Ironically, this straightforward mix of Roleplay and Hack n Slay still holds up strong today. The element that might seem apalling to hardcore RPG-Fans is the same element that saved it from getting irrelevant - easy accessibility! Combined with the motivating story it is still as fun to play in the present as it was back then.
Kingdoms Of Amalur: Re-Reckoning is less of a wholesale remaster and more of a reminder of the original's quality outside the hype bubble and separated from its controversies. With this second chance, Amalur stands on its own as a weird and often wonderful action RPG.
This "Re-Reckoning" doesn't do anything more than test the waters for a potential future for the franchise, but I do think it deserves one. It has been a real pleasure to have the opportunity to re-experience this game.
Kingdoms of Amalur is still a damn fun game to play in 2020, jankiness, and all. Galavanting across the wilds, exploring caves, and helping (and murdering), the townsfolk never stopped being fun, and I was always looking forward to what new piece of gear or fight I would get into next.
Kingdoms of Amalur: Re-Reckoning changes little from its original release because it doesn't need to. This is immediately one of the best RPGs you can play this entire generation.
Kingdoms of Amalur: Re-Reckoning provides the best possible way for old fans and new adventurers alike to check out the world of Amalur. However, before purchasing the game you have to know what you are getting for you money - an HD version of highly polished 2012 game with or without an upcoming DLC depending on your edition.
Quality of life, UI and many other aspects of the game fit the time of its original release. If you are not put off by rough around the edges gameplay, the world of Amalur awaits!
Kingdoms of Amalur was one of the most underrated games of the previous decade and its return will make that pretty clear to some players. However, the remastering of this borderline classic is hamstrung by a 2012 inventory and menu system, a 2012 user interface, and 2012 icons and health bar.
If you've never played this game before, or if you want to dive back into it but don't have access to an older copy, Re-Reckoning is easy to recommend- but only because the game itself is as good as it is. If you were hoping for an impressive visual upgrade, this isn't it, and those who already have access to a copy of the original game should probably save their money.
It may not be the most important remake of the year, but Kingdoms of Amalur: Re-Reckoning is a gorgeous, dense, and charming adventure.
A notable remastered work, especially when you take into account the original game's limitations, Kingdoms of Amalur: Re-Reckoning is a great way to discover this universe and a well earned second chance for a game that was unfairly forgotten.
Re-Reckoning is a reminder of what made the original great in 2012, but mostly a testament to how far we've come since.
A fairly easy and light RPG experience. Kingdoms of Amalur is a game that rewards the player with new gadgets and powers and tries to be a nice, laid back experience.
You’d be hard-pressed to find a 30-to-60 hour RPG with a lot of meat & teeth in its gameplay & story for just US$40.
Kingdoms of Amalur: Re-Reckoning is a good game with a strong storyline, fluid combat system, and advanced character customization. While it's not a perfect remaster, it's a good option for players who haven't played before and for those looking to experience it on next-generation consoles.
Kingdoms of Amalur: Re-Reckoning still plays much the way it did in 2012 – ambitious in scope but lacking in depth. You may not be compelled to see it through to the end, but you’ll enjoy most of the time spent with it.
Kingdoms of Amalur: Re-Reckoning is just as fun as it was eight years ago. Though the game didn't get any updates to its inventory management system or the criminally long load times, the combat is still great and the vast world is a blast to explore.
Re-Recking is a solid experience for any RPG fan.
Kingdoms of Amalur: Re-Reckoning balances difficulty issues and shows it's magical world in 4K. The "MMORPG for introverts" is now available for current consoles, but PC players might stick to their copies of the original game.
Kingdoms of Amalur: Re-Reckoning is a weird release. It doesn’t have any substantial improvements compared to the original, and maybe on PC there’s going to be less of difference than for consoles. So if you have the original on PC, there’s basically little reason to upgrade except to play the upcoming Fatesworn expansion next year. That said, if you’ve never experienced this game, now’s a great time. Kingdoms of Amalur: Re-Reckoning really holds up as a great RPG filled to the brim with content, and its build-your-own class system remains a highlight, backed with some really fun combat. Don’t miss out on one of 2012’s best games now.
Whether you’re a fan of the original game or you haven’t played that and are just planning to explore a new open-world RPG, Kingdoms of Amalur: Re-Reckoning is a must-try for its fun combat, exploration, interesting narrative, and the wide experience it provides. Kingdoms of Amalur: Re-Reckoning may not be that compelling as a remastered work, but what it already is is quite compelling enough.
Kingdoms of Amalur Re-Reckoning is one of those rare cases which a remastered has got its sense out of commercial reasons. A fine tuned narrative background plays well with a stylish system and shining environments, with some good ideas both on scenography and characters. If you will have the will to overcome a game structure that directly comes from 2012, you can rediscover a very underrated game. Let's just hope they will fix its technical issues.
Divorced from its original chaotic development, Kingdoms of Amalur: Re-Reckoning feels like a remix of old gaming trends that are pleasant, if a bit generic.
If even the original game wasn't able to take that extra step and stand out among its competition, you shouldn't expect that its remastered version will be able to accomplish this task. Nevertheless, Kingdoms of Amalur: Re-Reckoning remains enjoyable despite its age. It is a "vintage" game, capable of entertaining for hours (and hours and hours and hours) with its classic fantasy story full of fantastic creatures, epic legends and fairy lands.
Kingdoms of Amalur Re-Reckoning is a good solid remaster, just don't expect much to have changed compared to the original. The world is as magical fantasy as you could get, and it really does draw you in, but some technical issues and a number of repetitive quests can dull the otherwise colourful experience.
Kingdoms of Amalur: Re-Reckoning finally gives a second chance to one of the best role-playing games released in the previous console generation, making the gameplay even better with select balance tweaks that increase the challenge level and make it easier to engage with side content. Despite some issues and a dated gameplay design, the game's battle system, great writing and extremely deep lore make Re-Reckoning a game that most role-playing game fans will enjoy. Especially if they like juggling enemies to death.
Our guide to the best MMOs and MMORPGs to play in 2019, whether you like PvP or PvE, sandboxes or stories. Best MMORPGs to Play 2020 Final Fantasy XIV is knee deep in its prime right now following the excellent Shadowbringers expansion and there’s no better time to jump in than right now. Best mmorpg for 100 % crafter + real money 2020 ? What is on your opinion the best mmorpg right now to play crafter as much as possible ( yeah most mmorpg still need some combat skill i get it ) and make real money selling gold or item ? As far as I know, most of the gamer will not make a living from playing games on the web. But if you start to enjoy online games then you can play Real Money Earning Games. But the most attractive thing is most of the online games site are free to use. So you don’t have to spend any money on start playing games. In this comprehensive guide, we will share the Top MMO that you can still make money on. Let’s get started. Team Fortress 2. Team Fortress 2 is a team-based multiplayer first-person shooter (FPS) which was initially released in 2007. It is considered one of the best FPS shooter games out there. What is the best MMORPG to make real money? for now i've been playing WoW and selling gold. but rates are too low. do you guys know any good MMORPG that you can make decent cash? The 10 Best MMORPG Games You Should Play In 2021 Having thousands of playtime hours in countless MMORPGs, we've handpicked the 10 best MMOs you can play in 2020! By Babalon, Mother of Abominations Still, you have to explore all features when you choose the best MMORPG to make real money in 2020. Path of Exile 2 is an MMORPG with hardcore grind and numerous amount of items, crafts, and other options that can be sold for players for real money. Top 10 Ultimate Best MMORPGs To Play in 2019/2020 We’ve all been there, that tough moment after getting done playing another MMORPG. Now we have to conduct research to find the next best mmorpg that we’re going to dominate. The best MMOs and MMORPGs on PC in 2021. What is the best MMO 2020? From classic games like World of Warcraft to free MMOs like Blade & Soul, here are the best online RPGs
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