Need Xbox Live GOLD to play GTA Online? - Grand Theft Auto V
- Need Xbox Live GOLD to play GTA Online? - Grand Theft Auto V
- GTA Online without Xbox Gold? - GTA Online - GTAForums
- Do I need Xbox live to play GTA online? - Quora
- 4 Ways to Play on Xbox Live for Free - wikiHow
- What happens when you lose Xbox Live Gold on Xbox One ...
- Xbox Live Gold: Multiplayer für alle Xbox
- Do I need xbox live gold subscription to play GTA 5 online ...
- What games can you play online without xbox live gold ...
- is it possible to play GTA 5 with a XBOX Live Silver ...
- GTA:O without Xbox Live Gold. : GrandTheftAutoV
play gta online without xbox live gold
play gta online without xbox live gold - win
IS THERE ANYWAY I CAN PLAY GTA ONLINE WITHOUT XBOX LIVE GOLD?!!!
PLZ! we don't have enough money to pay for xbox live GOLD as I live I in Egypt and 10 dollars is 159.8EGP! And that's 2 much!!! Say anything except mods( I don't wanna get banned)
submitted by OmerKing916 to gtaonline [link] [comments]
Able to play gta online without xbox live gold
Today i started GTA as usual but at loading screen i accidentaly hit a so gta online loads...no problem usually ..i know there was a screen comming that i need xbox live gold. But now it isnt...i am in game online and also see other players etc? Is it free now?
submitted by Dan3x to gtaonline [link] [comments]
You can play GTA Online without Xbox Live Gold, for now anyway.
submitted by Sebianoti to GrandTheftAutoV [link] [comments]
I literally played GTA Online without an Xbox Live GOLD Subscription. I don't know why.
So I'm pretty new to this game(ha ha), and I found out that there's an online thing. SO I decided to play that. After hours of playing I finally stopped buying my first garage. Later, I found out that I needed a Gold subscirption. I was shocked because I knew I didn't have any kind of subscription whatsoever.
submitted by BadGamertag3089 to gtaonline [link] [comments]
I dont know ANY details about GTA online but will I still be able to play without Xbox Live Gold?
If you dont have Gold you cant play online multiplayer games. Will there be an exception or not?
submitted by Explosivevomit to GrandTheftAutoV [link] [comments]
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A Detailed Opinion on Why Xbox Series S is the Single Best Value in Gaming
TL;DR - CPU and GPU upgrades allow 1440p, or Raytracing or up to 120 frames per second giving budget gamers a worthy entry point for Next-Gen, without the costly TV/Monitor upgrade needed for 4K. The SSD and Velocity architecture allow casual gamers or gamers with limited time to spend a lot more time actually PLAYING their games instead of waiting on load screens. Game Pass Ultimate + EA access offer a MASSIVE amount of games for $15 a month, including games exclusive to Xbox. If you are in the market for a new console, I truly think Series S is the way to go for most people.
So, we all go to see the news drop yesterday that Xbox Series S is confirmed, and it is
$300*.* Now, many people on this subreddit and a few articles have already echoed my title by saying "Xbox Series S is a great value!". But, I feel that these posts and articles are being too calm.
I truly think that Xbox Series S is the single best budget value one will be able to get in gaming. Why is that though? Well, before I explain that, I will say that this NOT a "Xbawks is better than GayStaytion 5!" post. Quite the opposite. In fact, I think the Series S is STILL a great option for people who plan on buying a PS5. But I will address that later. First, let me explain to the average Joe, little Timmy, or Karen who looks at this and says "its just a new Xbox, who cares?"
Great Question! What is this little, and I do mean
little console doing that you should shell out $300 or $25 a month for it? Actually, quite a lot.
- The SSDs, Quick Resume, and Velocity Architecture.
- Transitioning to SSDs or "Solid State Drives" is obviously the biggest push this year. with both big console companies putting them into their consoles. But what does that do? For the most part, all it does in most cases is decrease the load times of games and applications. Big Whoop right? BUT, that is not all the new consoles are doing with SSD's. These new consoles have a new feature called "Quick Resume", which essentially allowing you to pause and swap immediately from one game, to another, without having to close either one out. But what does this mean in practical terms?
- It allows you to spend MORE time actually playing MULTIPLE games as opposed to waiting for them to boot up, get to the main menu, and finally load your save so you can shoot those pesky enemies! In some games, Destiny 2 or GTA 5 for example, just getting to where you can actually PLAY the game can take up to 3 minutes, not counting any extra loading screens from moving area to area or changing your game mode! For most of us hardcore gamers, that isn't that big of a deal, but when you can only play 1 - 2 hours a week, these loading screens can take up A LOT of time on current gen hardware. If you have 5 loading screens in a 2 hour session , due to crashes, deaths, or swapping game modes that's 15 minutes of your limited time spent looking at loading screens, which sucks. But not on Xbox Series S!
- With this architecture, the new consoles will have you spending MORE time actually having fun and grinding and racing whatever it is you do, sometimes one sixth of the time! (8 seconds to load vs 49). So Karen, Timmy, and Joe, you can actually play more of the games you bought or got through Game Pass on your Series S, and it's only for $300. You will hear me repeat that.
- Here is a video showing the difference between HDD's (what is currently on our consoles) versus SSD's, giving you a rough idea of how much difference a SSD makes. It should be noted that the Series S/X and PS5 SSD's are probably much faster, being newer and having software made just for them (definitely true in the PS5's case).
Alright, Alright, so my games load a bit quicker and I can have a few paused and ready to go. So what? For $300, this can't be a next gen console with graphics or complexity! It can't be that much better than my Xbone, One S, or One X!
That is where you are WRONG kiddo!
- CPU, Memory, RayTracing and GPU
- Not only are these consoles packing some hefty SSD's they are also bringing a MUCH better CPU, memory, and GPU this time around. While admittedly the Series S isn't a trendsetter in this department, for $300, there is no competition, even among PC's. Just a GPU capable of running 1440p 60fps like the Series S is going to run you atleast $200, and that is not including the CPU, SSD, memory, and input device (controller or keyboard) . Seriously, Series S is the best bang-for-your-buck at the moment.
- The CPU's and Memory in the Xbox One line of consoles have been the bottleneck of the past generation. What does that mean? In layman's terms, basically the CPU of the old xbox's meant that games could not be as complicated or feature rich as they potentially could've been if the CPU and memory was stronger. That is no longer a concern with the Series line, as they are boasting much stronger CPU's and more memory than their predecessors, meaning that games developed for them will be able to handle more data, such as NPC's or better physics.
- Raytracing! The big, new, and computationally expensive hotness that turns even MineCraft into a sight to behold! Raytracing just simply tries to make light in our games act like real light: you know, bouncing off materials and such and reflecting off surfaces. As you can see in the Minecraft demo, raytracing can make a MASSIVE difference in a game's visuals and atmosphere. Cool! So why haven't we had it? The reason is that Raytracing is VERY taxing on machines, and requires some seriously strong (and expensive) processing power behind it. Luckily for you this generation, there is an entry level box that can do Raytracing! The Xbox Series S! It actually has built in hardware Just for Raytracing. FOR $300 DOLLARS! Listen to me here: there is NO casual level system available that can do decent Raytracing for $300. It doesn't exist for the average consumer.
- Well, that isn't 100% the truth. Crysis: Remastered actually has Raytracing in it, even on the Xbox One X, using a software solution. But this forces 30 fps and locks the resolution to 1080p. Still ridiculously impressive! So, the question is, how much better will Crysis: Remastered, and other games that use software solutions, look on a console who already has dedicated hardware for it?
Okay, okay! So this console is pretty beefy, and there really is no console on the market even CLOSE to this price-to-performance ratio. But so what? PS5 has all the good exclusives! And PC has way more games! Xbox doesn't even have Halo: Infinite at launch! Why buy this to just have to no new or exciting exclusives at launch? Checkmate!
Ah, yes, the exclusives. This is actually where I agree with most people. The Xbox brand has kind of fumbled its console launch by delaying a juggernaut title like Halo: Infinite, and having no other heavy hitters to back it up. Why buy a console if you only can buy $60 titles no one cares about? I have two words:
GAME. PASS. Yep! The freaking STUPIDLY valuable subscription deal that Xbox has.
Y
Xbox Game Pass Ultimate, XCloud, EA Access, and You: - Lets start with Game Pass. For a modest amount of $15 a month, you get:
- Xbox Live Gold (required to access online games), which gives you free games every month to OWN, just for being a member.
- Access and ability to download over 150 games with no charge, INCLUDING day one access to Xbox Exclusives, like Halo: Infinite or Gears of War.
- A discount on those very games, so that if you do enjoy them enough, you can buy them and make sure you always have them
- Access to Xbox's XCloud streaming service (sadly only on Android for the moment) which allows you to stream those very same games directly to your phone and PLAY THEM!
- Play this library of games on PC if you have one.
- That is a freaking INSANE deal, in fact, considered one of the best deals in gaming at the moment. Oh, but Microsoft isn't finished! In a move no one really saw coming EA and Xbox announced that EA Access titles will be coming to GamePass! WHAT? And at no extra cost??? WHAT?? So now, along with all of the benefits of GamePass, the benefits of EA access is included for free? Game pass has now cemented itself as the KING of subscriptions, and its on Series S.
- So, to reiterate, for $15 a month, you get access to a stupid amount of games and services that literally no one else in gaming is even close to matching. To those who say that Xbox has no exclusives, I agree to a small extent. But GamePass is so damn good, that there is literally a game for everyone on it. Many games you never would ever try, just there for you to experience. For $15 a month. A single new exclusive for PS5 at $60 would cost you four months of access to hundreds of games, including Xbox exclusives, and some crazy services. Now, to some, some exclusives are worth that much! But to me personally, the value within Game Pass more than makes up for the lackluster exclusives of Xbox currently.
- NOTE: Not trying to bash Sony or PS5 exclusives, just simply trying to explain how much dang value is packed within Game Pass as compared to the rest of the gaming landscape.
Let's sum it up, shall we? Xbox Series S, for $300 (or $25 a month) has specs and technology that
no one can match at that price point, as well as a subscription service in Game Pass that is uncontested as the best value in the world of video games currently for $15. I mean... that's it! Not trying to sound pretentious, but how someone could look at $315 for 1440p, Raytracing, Up to 120 fps (not all at the same time mind you), Next-Gen SSD's, and Access to Game Pass + EA Access and
not buy the Series S as their console this fall, is beyond me. Let's do some comparisons or common arguments against buying a Series S, shall we?
- For $150 more, I can just buy the PS5 all digital edition (if the rumors are to be believed) and get a better next gen experience.
- Yes, you could! But, I would argue that the people who the Series S is aimed at, $150 is a lot of money. Yes, the PS5 is a stronger machine, but the Series S is not the powerhouse 4k console; the Xbox Series X is. The Series S is meant as a stepping stone console, for those who don't really care for 4K and or loads of money, but still want to be apart of next gen. Getting a PS5 for a 1080p TV and someone who plays only a few hours a week, which would be a significant portion of people, might be a bit overkill. A $315 Series S with Game Pass seems like a sweeter deal to that person, in my opinion. I think Sony will win more of the 4K enthusiast crowd, but not as much of the casual or poorer crowd. But I could definitely be wrong.
- Well, for $300, I could get a Switch instead. Seems to be more aimed towards the casual crowd!
- Now this, I actually agree with somewhat. I think the switch will be the bigger competition to the Series S, as they are both more budget and casual focused. I will say, and I hate to keep beating a dead horse, that Switch does not have Game Pass. Which is a big multiplicative bonus to the Series S! And the performance difference between the Switch and the Series S is massive. I mean, the Xbox is a next-gen console! The Switch is not.
- So you could argue that on a bang for buck level, Series S is a better deal. However, while Series S has XCloud for gaming on the go, Switch has the ability to just be played on the go, and is unaffected by things like, Apple blocking their service. To people with limited schedules, that is a big advantage to the Switch. But, Xbox Series S does have the benefit of being new, so it will have more attention than the Switch. Most people who would want a Switch, probably already have them. And those people who do already have them, could potentially afford a Series S and get the benefits of both.
- I am just going to buy the PS5 and the Series S, so I reap the rewards of both.
- And here is why Series S is a damn good deal. For those who prefer PS5, another $500 console for only 1 or 2 exclusives seems a bit steep. But, a $300 console around tax return season with game pass and is relatively comparable to your PS5? Well, now we are talking! I think this is where Xbox will take a silent victory, as they can potentially get more PS5 users into their ecosystem with an entry level console. They know a lot of PS5 players will not cross over to the Series X. But a few might just buy the Series S and become fans. It is a smart play, along with the people who will come in just due to it being the cheapest.
- I have a good gaming pc and Game Pass Ultimate. Why should I care?
- I think this a is a great question, and I think I can answer it with two words: Microsoft. Store. A lot of these games come from the Microsoft store, which is known for its bugginess and non-ease of use. So yes, while you may be technically able to play most exclusives for Xbox on PC, there will be some games that aren't, or that have less issues on their console counterparts. Which is where series S would be a good alternative for PC enthusiasts. I mean, for $300 you get a machine that can do what a lot of $600 PC's cant. But I can understand not wanting to buy a console if you already have a PC. Makes sense.
- The new consoles are WAY too big! I can't fit them anywhere!
- Another area where Series S is uncontested! It is actually 60% of the size of the Series X, making it very tiny and able to placed in most places where an old xbone could be fit.
- I already have a One X. It does fine, why should I get a Series S?
- I would read what I said about the SSD, Raytracing, and improvements in GPU/CPU performance. I would also say that selling your one x will almost pay for your Series S, which is a dramatic improvement over your current console, and certainly worth every penny, whether you game a lot or a little, it will improve your gaming experience.
- If the SSD expansion cards are $200, why wouldn't I just get the Series X or PS5 instead? Both come with more storage, especially with how big games are nowadays?
- Well, the SSD card price has not been confirmed yet, but we shall pretend it is. Firstly, you do not have to buy the external cards initially. 500gb of storage, while not a lot, can keep a few games on the hard drive, more than enough for you to have your top favorite titles on there (minus Modern Warfare... 200gb is too much). And once you fill up, you can buy the cards at a later date and have 1.5 gb, which is more storage than the base Xbox Series X. Though I do realize this is not an optimal solution. In this case, if you can afford it, I would buy the more premium consoles if you have the cash AND a 4K display. I would argue that for 1080p, Series S is by far the better deal, even with less storage.
- In the case of the PS5 instead, you have to realize that PS5 has 825 gb compared to the Series X's 1TB. While not a dramatic difference, if storage is that big of a deal to you, the Series X or an Expansion card might still be the better option than the PS5, speaking only about storage. If 4K and better performance is you schtick, then Series X and PS5 are tied on value on that side of things.
Anyway, those are all of my many thoughts. I do think that Series S is the best damn value of the gaming market, and I genuinely want to see it do well. If Microsoft can market this system and Game Pass, I do think that they will be
very successful this generation. Either way, its gonna be a good one.
If I made any factual or logical errors, please let me know and I will adjust them.
What do you think?
submitted by HorridSlayer to XboxSeriesX [link] [comments]
Why Doesn’t Rockstar Care ( Anymore ) ?
I have been a fan of the Red Dead Redemption franchise since the title game released when I was eleven. My older cousin had the game on his Xbox, and I would play whenever my parents weren’t around ( it was a ‘boy’s game,’ you see ). But when I was fifteen, I was given my own Xbox 360 for Christmas and finally allowed to play whatever games I wanted, regardless of who they were ‘made for.’ I immersed myself into this world of cowboys, of outlaws, I wrestled with that fine line between right and wrong. I fell in love with the story, and was dying to know more about John Marston and his past.
Fast forward to the release of Red Dead Redemption 2. I can not explain to you how thrilled I was that it had finally come, that we could finally delve into the old west once more, learn more about the story and the lore. I didn’t expect to like it as much as the first one. Sequels aren’t usually as good as the originals, right? Well in this case, I was wrong. To my complete shock, I came to love RDR2 even more than the first game. This new anti-hero, this new brooding, mysterious cowboy, Arthur Morgan, made me feel stronger for any fictional character than I ever had in the past. He felt so real to me, and he still does.
It was clear to me just how much work the game developers had put into this masterpiece of a game. And perhaps, not all of that work ethically or fairly. But it was a masterpiece all the same, and i was excited to try out Red Dead Online for the first time, like many of us were.
As we all know, the initial launch of RDO was... rough, to put it lightly. Game crashes, broken servers, glitches, as well as not nearly enough content. It seemed so messy... but it was an online game, a newborn one at that, so we forgave and moved on! Rockstar would fix things up and make it better, right?
Right... ?
Sure, things got a little better. They fixed ( some ) of the bugs, added ( some ) new content, smoothed over ( some ) of the issues. Left us all excited and eager, wanting more, dying to know what came next.
And then... nothing. Rockstar seemed to take the Red Dead franchise ( including the single player mode, as most open world games would have DLC by now ) and set it at the back of a dusty shelf, tucked away behind much shinier, cleaner, brighter things like GTA V and all of its updates. And at first, we kept waiting.
‘They must be working on something really big!’
‘Just be patient; it took them eight years to make the single player game, I bet the next update will be mind-blowing.’
We tried, we really tried to keep our hopes up! But weeks, /months/ went by with absolutely nothing. Not a word out of Rockstar, no new content. The bugs were getting worse and worse, and because of said bugs, some of the only content the game did have, like the Trader Role, were becoming obsolete, unplayable.
We started to get angry. And in my opinion, rightfully so. We gave them so much time, so many chances to explain themselves. We brushed it off as COVID19 screwing things up... even though the absence from Rockstar began before COVID19 hit America. We kept trying to tell ourselves that they MUST be working on something spectacular for it to take this long and be so secretive. But time went on and on with nothing. Other games were getting updates, DLC, brand new games even being released in the midst of the chaos of 2020. So where was Rockstar? What was their excuse?
The Naturalist Role.
Perhaps the most controversial update so far. Seven months of silence... for one role? Seven months of silence, for a role most players will never use. And for 25 gold? Newer players don’t even get to use the role right away unless they fork out some real money for Rockstar.
‘Here you go, Rockstar, as a reward for you giving us nothing at all for over half a year, here’s my fifteen year old’s birthday money!’
The Naturalist Role isn’t terrible. As an animal lover, I enjoy the much more pacifist role, being able to ‘appreciate’ wildlife and take things a little slower, a little simpler. Harriet is an interesting, eccentric character who I find very entertaining. The new horses are stunning... although their stats are painfully low. The role just feels incredibly lack luster. It wouldn’t have been such a let down if there had been /more/. Maybe a counter-role, like the option to work with Gus instead of Harriet. Or a new role entirely, unrelated to animals, like one of the many roles the community has been talking about and asking for. Just /more!/ More than one pacifist, expensive, grind-y role that many players will never use.
If Rockstar ever makes some excuse about running out of ideas... well, then we’ll know they don’t hear us at all. The community has discussed so many incredible ideas both for single player DLC and online updates. Feasible ideas, too.
I’ve been thinking a lot about the ‘why’ of it all. Why doesn’t Rockstar seem to care about Red Dead Redemption anymore? They clearly did at one point... or RDR2 would never have come out and wouldn’t be as extensive and meaningful as it is. Did they perhaps underestimate how seriously fans would take the game? Did they put so much work into the initial release that in their minds, its ‘enough?’ No need for DLC, no need for exciting online play, just be grateful for the single-player mode that we spent eight years on.
In my opinion, Red Dead Online is a cash grab for Rockstar. Think about the vast differences in RDO and GTAO. In GTA, you can keep almost any stolen car, including some nicer ones. But in RDO, you cant keep any wild or stolen horses. Not even the crappy ones like Morgans or Kentucky Saddlers. In GTA, Rockstar gives out generous sign-in bonuses, giveaways, etc. In RDO, you’re lucky if you get a 40% off a saddle coupon. In GTA, it’s so easy to make money. Whether it’s through missions or challenges, it’s fairly simple to bank up enough cash for a nice new car or apartment. But in RDO, making money, both cash or gold, is painfully slow, especially for new players. RDO is perhaps the most difficult game for new players/lower level players to get by in. The only real way to be successful without it taking /hours/ and hours of grinding and being griefed is to spend real money on the game. And a lot of people can’t afford to do that. Whether they’re just kids with no income, young adults living paycheck to paycheck, or any other number of situations. Not to mention how many people lost their jobs due to the pandemic—myself included. A game that should and could be an escape, an immersive western experience to forget about real world struggles for a while and just be an outlaw, feels more like an exclusive club run by elitists, and the only way to get in is to pay cash.
Red Dead Online has the potential to be an incredible gaming experience. And yes, it does have its perks, does have things going for it. But it feels cheap and forgotten, while the prize child GTA gets all the shiny new gifts and polishes.
Everyone has their own opinions on the situation and the franchise in general. And everyone’s opinions are valid and have merit. But I think one thing we can all agree on, is this feeling of being forgotten and shoved aside. And in my opinion, it’s just not fair. But as we all know:
“Ain’t nothing fair. You know that.”
submitted by isthatapollo to RedDeadOnline [link] [comments]
An extensive list of features I would like to see implemented into TC2 or any future titles.
This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to The_Crew [link] [comments]
An extensive list of features I would like to see implemented in the next Forza Horizon or potentially added to FH4 as it is still receiving support.
This list will consist of the beginnings of an outstanding open-world racing game from many of the features I've conceptualized. I've always had a thought/fantasy in my head of taking some of the best features from many racing games and rolling them into one fantastic game. There have been so many quirks and great things across many racing games and even non-racing games that could be implemented into other racing games to improve upon games. I think some game developers and creative directors owe it to themselves to play many other racing games themselves to draw inspiration from other games and they should directly use polls in social media to see what people want the most, so resources can be allocated in that direction. I will refer to many games throughout this as I feel a lot of racing games (and other games in general) made over the last 15 years or so have features that could contribute to the concepts that would create a great game. Game abbreviations will include MC (Midnight Club), NFS (Need for Speed), TC (The Crew) FH (Forza Horizon), FM (Forza Motorsport), GT (Gran Turismo), GTA (Grand Theft Auto) and TDU (Test Drive Unlimited). This list will not be suggesting any locations, vehicle or part manufacturers directly unless something is used as an example, this is just features that could be incorporated upon a base game. Developers will obtain whatever licenses they can and I don't see this as a thing to extensively cover. An example is that we would all love to see Toyota, but obtaining their license recently has been difficult for many companies. One thing that I can't speak of as I have no personal use, is steering wheels. I'd like to hear some feedback on how to create the optimal steering wheel experience in a racing game.
Physics: Driving physics control the entire driving experience of a racing game so these are ultimately the most important thing to get correct. There have been many games that have gotten so many things right with a mediocre or worse physics system that detracted from the experience so much that the legacy of the games it applies to are tarnished regardless of how many other things are done well, with TDU2 is a great example. Ideally, they would be on par with FH4. Some extent of arcade physics would be nice, but not to the extent of some of the Ghost produced NFS games to where there is some oddly conflicting attempt of two physics systems fighting each other to determine if you are attempting to drift or grip. There would be a difference in the feeling of drivetrains and the AWD wouldn't be dominant over RWD in paved road scenarios, tuning and efficient driving could make RWD better due to the car being lighter.
Controller mappings/settings: I will continue to reiterate the ability to customize things to the user's liking should be the biggest priority in many categories. The ability to enable and disable vibration in the handles and triggers individually would be nice. It's good to have the choice setting of linearity and inner and outer dead zones. I will be using an Xbox controller for my ideal pre mapped settings. I think FH4 has the best control scheme, but could still use some improvement (and features). To maximize the inputs available, the photo mode should be accessed through the start/pause menu, rather than having them mapped to buttons that could be useful for other functions. The standard LT brake, RT accelerate, LS steering and RS camera (with the click of it being a 180 degree look back) are a very simple base scheme. LB to use the clutch, X and B should be downshift and upshift respectable, RB for the handbrake, A for nitrous, Y for rewind, LS click for the horn, the "select" button would be for interact/map when there's nothing to interact with, left d-pad would function the same way GTA5's would regarding the radio (including holding it + RS to select a specific station), down d-pad would function as FH4 does, where you can choose telemetry or a gps assistant, up d-pad could enlarge and extend the mini-map to give an idea of what is ahead. right d pad could pull up a list of mini functions, such as blinkers, headlights, windows, convertible roof, neon lighting, engine off, hydraulics, air bags, cruise control, etc.
Map/Environment: The map can be a real place or a fictional place. Being able to visit a real place from the comfort of your home is nice, but visiting a fantasy land with no creative restrictions would be nice. Some really cool things that were imagined could happen because there is no need to resemble a real place. Day/night cycle with a weather cycle depending on which part of the map you are on, where snow can be on top of mountains. The map needs to be large, no smaller than FH4, ideally larger than the individual TDU2 maps with little to no exploration restrictions. I'd like to see a couple very long straightaways or near straightaways to allow cars to top out on speed. This could be combined with a highway loop system that can wrap around a large portion of the map. Beaches, bumpy terrain areas for intense offroading and of course tunnels for the sound of engines roaring through and echoing. A moderately large mountain would be cool for a hill climb and maybe somewhere to descend from the mountain with multiple consecutive hairpins from the mountain would be nice for drifting. I’d love for the map to have spots to evoke nostalgia for many of us that have played many racing games throughout the year, with an example being when I played TC1 for the first time and I was in LA, it brought back fond memories of MCLA. Even some areas do not have to be specific, but some areas on TC2 reminded me of the speed challenges on NFSPS. Having a/a few tuning shops across the map would be really cool, along with a few NPC cars completely RNG based on model and visual customization so that every time you visit the tuners, you see something new so the tuner feels less stale over time. Barn finds/TDU2 style wrecks. Having racing tracks incorporated into the map that are accessible while in free roam and used for races would be cool, like TC1/TC2, especially an oval track with an optional infield layout. Having a parking garage or two would be nice as you can do many things with them. I liked how there was one incorporated in MCLA and NMFSMW(2012) provided a good experience while in them. We should have a GTA5 style 48 minute irl day/night cycle with about 10 hours in game (20 minutes irl) of nighttime and 14 hours in game (28 minutes irl) of daytime to provide a balance most would find enjoyable. While viewing the full sized map in the menu, we should be able to zoom out a lot or zoom in to nearly street view, like TC2. Roads need to have believable lane width, unlike how the lanes have become wider and wider every FH installment. We should have some back roads that are very slim and have room to accommodate one car width covering both directions. Gas/petrol stations are nice to see as that is something that some games don't include enough. The planes flying in TC2 add to the immersiveness. Having an airport with a long airstrip is something that is seen as important. It was a place for people to frequently congregate in GTA4/FH2 and the lack of a nice, unobstructed airstrip in FH4 is seen as something that's a letdown. Real life traffic cars with several color options each to increase immersiveness, also cars represent surroundings (taxis in the city, utility vehicles in a rural area, etc). Having pedestrians on foot can also add into the immersive feeling, including them reacting to your presence by having dialogue and running away if you're being reckless. Some places will be in various stages of construction (similar to GTA) and over the course of updates they'll come further along and finish construction and some will become interactive spaces. Some places will also become the sights of demolition.
Camera settings: Getting the right view and feel for cameras is important to giving you the most comfortable experience to get the feel for where your car is at and focus on surroundings in the way that is desired. Importantly, having bumper, hood, cockpit (with and without steering wheel) and chase cameras is a great start. There should also be an "action" camera with additional sense of speed, sensitivity towards turns, etc. Although this isn't a racing game, Rocket League inspired me to take a deeper dive into the thoughts of camera perspectives. Adjusting RL camera settings can assist your ability to be aware of surroundings and I'm sure the same would apply to actual racing games. Settings for RL that would be nice to apply to racing games would be the ability to turn on or off camera shake upon collisions, the FOV, distance of the camera away from the car (and distance gain relative to speed, if desired), camera height in relativity to the vehicle (could be important with SUVs/trucks) and angle at which the camera points towards the ground/sky. I'd like to see settings to turn vignetting and motion blur from a 0-100% scale. This effect is often used to create a sense of speed, but is often found to be disruptive towards viewing surroundings and braking zones. As I feel this would pertain to the player's perception/camera adjustment, I think the cockpit views should contain an adjustable seat, such as TDU1. Keeping something like the drift camera for cockpit views, along with the settings they have related to it in FH4 would be nice.
User interface/HUD: I think being consistent to many other racing games would be good in many ways. Ideally, the ability to adjust which corner things are in would be the best, but if the customization wasn't an option, this is how I think it should be. Having the speedometetachometeodometer in the bottom right would be nice, along with the ability to display it in an analog or digital format, such as FH4. The map should be on the bottom left and should have two levels of details for options; one being a minimalist design with no border that gradually fades out (similar to Grid Autosport's track layout minimap, mixed with the off road icon detail of FH4). The second map option should be similar to a mixture of NFS Heat and TDU1 in terms of borders on the mini-map and detail to show side roads/terrains. The ability to adjust the map rotating or not would be nice. We should also be able to see our recent driving path in a thin line on the map, such as TDU2. The race position should be in the top right and all other race details (total time in race and sprint race % or lap count, best and previous lap) should be in the top left. Another thing that could add into the immersion would be changing the opacity of the HUD, from 0-100% so you could make it mostly transparent, but visible enough to be useful if that is what is desired. Having an odometer built into the HUD would be nice as well. Games such as TC2 have the speedometer and mini-map flipped from the standard positions and it is a minor grievance. The speedometers in non-cockpit views should be able to resemble the car's actual speedometer as seen in TDU and NFS Shift. We should be able to filter the map well when in that menu, similar to FH4.
Event Types: Blueprints (FH3), random events where you can taxi or tail someone (TDU2), Drag races with proper street light, track light or an NPC human signaling in the middle of the road making the countdown (also with burnouts like NFSPS), score based drift racing, sprint races, circuit races, speed trap races (NFSMW), pink slip and money wager races (MCLA), unordered races (MC3), rivals (FH3/4), true street races and official sanctioned races (FH3/4 and NFSH) and end the game with a goliath type of race (FH3/4). Off road racing in the form of sprints and circuits would be nice. Bringing over speed traps, speed zones, drift zones and danger signs/long jumps from FH4/NFSH would be nice. Removing the potential disruption of traffic would be nice by ghosting vehicles in these situations, as FH4 has done. A route creator along the lines of MCLA/FH4 would be nice with the ability to add/remove some objects like barriers and ramps. The TDU2 style limited time events would be cool. Maybe a certain event would be worth double money or level progression. Some of the limited time races would utilize the places being constructed and demolished.
Online Play: Free roam such as TC2/FH4 in terms of grouping with friends is ideal, but have the option to have private lobbies (up to as many players as the developers can make work) and the ability to search for public free roam lobbies based on preferences of drifting, car meets, cruising, etc. Free roamers should be able to disable or enable collisions with random players not in their group. Lacking the collisions removes some of the immersiveness and the ghosted appearance ruins things such as drifting tandems and trains with random players. Something similar to Forzathon from FH4 could help players unite and group together and optionally have something to do in the lobby every hour. Ranked and unranked playlist organization like FH4, but make completely separate on and off road playlists for online along with a voting system for the class of racing and location. Online race collision penalties and ghosting similar to FH4. Free roam quick 1v1 wager races against other players in cruises. We should have the option to play through the campaign in a cooperative fashion, similar to FH4/TC2. Cross play would be nice to implement.
Driving Features: Race Driver Grid style rewinds as they're probably the smoothest working rewinds compared to the segmented rewind system in other racing titles. TC2 back on track compared to FH4 weird reset, FRIM (TDU2)/skill chain (FH1-4) in freemode to reward in small XP/money. The ability to enable settings on a 0-100% slider would be nice as well as a detailed damage model. The ability to render in more tire smoke than other games would be nice. I'm aware it requires a lot of system resources, but I would like to see how far it could be pushed on next generation consoles/and always-improving top of the line PCs. Using the car with manual transmission would allow us to put the car in neutral. Some vehicles with visible engines/engine components have a noticeable shake while idle, so seeing that would be nice. Being able to enable/disable fuel management (both for cruising/racing) would be nice, along with gas/petrol stations to refill the fuel and nitrous (just a drive-thru required). Slipstreaming other cars will make your car faster, not give nitrous like NFS. Nitrous should slowly regenerate like NFSMW2005, where there is also a slight delay for it to begin regenerating again, unlike TC2 where it begins regenerating immediately. Difficulty settings to lower driving assistance, if desired. Wipers operating along with rain buildup would clearly add some realism. Reversing your car would add a backup camera in place of the infotainment system displaying the map until you've left the reverse gear. While driving in the cockpit, the wheel needs to be given a 900ish degree rotation from lock to lock to add into the realistic feeling of being in a car.
Non-Driving Features: Players should be able to enter their homes similar to GTA5 and TDU2 and they should be able to have a vast array of customization for their house and a trophy room, which can be earned from high tier sanctioned races/tournaments (inspired by NFL 2K5/Auto Modellista), photos taken in game can be framed and displayed around the house (TDU2) and multiple garages and garage types like TDU/GTA along with the ability to interact with and move cars around different garages and spaces within the garages. The ability to test drive any car at any level of progression and visit themed new dealerships and used dealerships would be cool (TDU/TC). Character customization would be nice to control the appearance of your character, such as a plastic surgeon and clothing stores. The ability to control blinkers, headlights, windows, convertible tops/sunroofs, neon lighting, turning the engine off, operating hydraulics and adjusting air bags. Having a large variety of standard and gimmick horns. Using horns to control police lights to flash rapidly upon the horn being pressed, along with the siren remaining operating upon letting go of the horn. The internal navigation/infotainment screens of cars show the in game map/gps (TDU2). We could see the drone from FH4 return as it’s a good way to view tricky areas and get a live view of other players without obstructing them. Wheelspins (FH4) exist, but guarantee car or money and have the potential of earning clothes as a side bonus. We could maybe have a casino (similar to TDU2/GTA5) with various attractions, such as slots, a daily wheelspin for a rotating car weekly, the ability to bet on real life PvP races that the large room would randomly put you into spectate and other casino based activities. Our character shouldn't be mute throughout the story, we should be given a few voice choices for a little more personality for our character (similar to how Saints Row operates its voices). Car clubs would be cool, similar to FH3, along with leaderboards based on the clubs. Oil changes at the performance shops and car washes would be nice. Garages/dealerships and tuning shops will have various ambient noises (hydraulic lifts, airsaws, torches, metal slamming, etc.) and subtle music.
Photo mode: This deserves its own category and also can help a company market the game by users sharing their photos if the mode allows such great photos people will be prone to sharing them. We should have a filtetime of day/weather system like TC2. The focusing and motion blur of FH4 is well executed. We should be able to zoom in and out (adjust focal length) without it altering our field of view. We should be able to apply different lens effects, such as fisheye, rectilinear, etc. The camera should have the ability to position freely, in terms of raise, lower, tilt, rotate, etc. The maximum height for the camera needs to be much higher than FH4. The camera should have the potential to be on a gimbal, so it can remain even while a car is going up and down a hill to emphasize how drastic the ascent or descent is. All these features on top of standard stuff such as exposure, saturation, etc. Also, the live rewind and fast forward again option in TC2 is amazing. It’s easy to miss that perfect single frame shot on other games, but the ability to do that solves it.
Soundtrack: It needs to be eclectic with hip-hop, rock and electronic (maybe 2 of each) like modern and classic hip-hop and rock and electronic can be split between chill and hype. Maybe we can get pop, country and classical stations? Have a mix of some lesser known songs and also some billboard topping hits. Don't have stations where many of their songs sound very similar. Something great that could be added could be Spotify integration if any company can figure it out/contract Spotify. Groove integration was a good idea on FH, but Groove wasn't successful. Having the ability to fully mute all music sounds would also be nice (unlike FH4).
Vehicles: As I said, I will not be going over brands, but I would like to see a variety of entry level cars, sports cars, super cars, hyper cars and full on race cars. Concept cars would be great, as they are seen in limited fashion on most open world titles. I'd like trucks and SUVs as well for off roading and to maintain a wide variety of vehicles on par with FH4. I’d also like to see a vehicle categorization similar to FH4 (i.e. Hypercars, classic muscle, etc.). While I'd like to see a variety of vehicle types, I'd still prefer to see quality over quantity. Each vehicle needs to be replicated well and many should have extensive customization. We should be able to favorite cars and also choose a random car (totally random or random from favorites for whatever vehicles are applicable to the given event or freeroam. We should be able to tag vehicles as designed for off-road, wet driving, drifting, drag, etc. These will just be two examples, but we should be able to provide donor cars to speciality shops and convert them into improved, rarer editions. Two conversions that I'll reference would be converting a Porsche Carrera GT into a Gemballa Mirage GT or a Mustang GT into a Saleen S302. A growing variety of vehicles over the course of time, similar to FH4 and TC2.
Visual Customization: No visual adjustments will relate to performance gains or losses (i.e. camber, wheel swaps/sizes, bodykits, etc.) other than you will need to equip some form of spoilewing to adjust rear downforce. We should be able to set wheels smaller than stock, as well as larger. Track width should be an option with multiple sliders (like NFS2015). We should be given manufacturer options for paint, wheels and interior choices, etc. (TDU2/TC2). We should be able to save paint colors (MCLA), instead of just having them in recents and eventually disappear (FH). We should be able to adjust trim as chrome, titanium, gold, black, etc. (MC3) The paint options of NFS Heat and MCLA would be nice, such as gloss, metallic flake with size options, carbon fiber varieties, chrome, matte, satin, fading from left to right as well as top to bottom and the ability to add multiple colors in a color shifting paint job (MC3), colored nitrous (MC3/NFSH), colored tire smoke (GTA5/NFSH) and backfire (NFSH), tire design (MCLA/NFSH), wide body kits (both from manufacturers and developer designed), bumpers, spoilers/wings, skirts, mirrors and fenders (non real life brands can autosculpt like NFSC). Neon colors designs and patterns (TC2/NFSH), hydraulics (MCLA) and airbags (MCLA/NFSH) Brake calipers should be able to be from brands (MCLA/NFSH) or painted (TC2). Interior parts such as steering wheels and seats (MCLA), along with materials, alcantara, suede, leather, plastic, carbon fiber, chrome, etc. (TC2). We should be able to chop the roofs of some vehicles (MC3). Cars have individual licence plates and can get multiple states/countries given they fit the spacing allocated on each vehicle for them (MCLA) Tinted headlight and taillight housings are great options along with light bulb temperatures. Although it isn’t the taste of many people, we should be able to do all kinds of unique styles, such as monster truck (or at least an extreme lift), donk, bosozoku and even NHRA style drag body modifications (with optional wheelie bar) for some of the vehicles you would see them on in real life, but modifications this drastic will impact performance and vehicle hit box/collision physics. Vinyls on widows should be a thing with the ability to make vinyls able to utilize different paint materials (NFSH). FH4 has the numerical system to mirror and scale things fairly well. I’d like to keep the placement system of FH4. Also, the FH4 marketplace to download tunes and designs is the best I've seen, so that can be duplicated. As this will blanket all of the above, some customization parts should be recommended by a popular magazine or website. MC3 did this with Dub and created a fantastic game with a lasting legacy and many of the style options were relevant when the game was released and for a while after. We should be able to adjust tire width and profile, similar to MCLA. The ability to paint engine bays and accent parts would be nice, similar to NFS UG2. Custom exhaust tips/mufflers would be something nice that many other games have incorporated.
Performance Customization and Tuning: PI system like Forza with classes (but actively tuned for balance), different turbos for rpm ranges/turbo lag, supercharger. We should have different tire compounds, even being able to set for front/rear separately. As mentioned earlier, a RWD car that is tuned well and driven well should have the potential to beat an AWD vehicle due to it being lighter. Keeping the tuning settings of what you can adjust would be ideal. We should have the ability to combine the live tuning of NFSH, but enhance it while at a test track (with an off road area in the middle) connected to the tuning shop. You can isolate many tuning options and slide them around while hot lapping. I’d like the ability to run fat rear drag tires, unlike FH4 where it’s just a tire compound.
Audio: This is something that will be very important to many, so great sounds like the noise of turbos on NFS2015 and raw engine noises of FH2 and other games held to a high standard will be important to nail. Exhaust tuning from NFSH was nice, but I would like to see a little more of a difference in the sound with this idea further improved. Getting the proper transmission noises can be useful for cars on top of just the engine noise. Tires skidding is nice noise to get correct for realism as well. Having nice ambient sounds will also be important for immersiveness, such as birds chirping, waves washing up on the beach, wind noises and great echo sounds for traveling through tunnels or densely surrounded areas, such as down a row of highrise buildings). Other than making a car sound how it sounds and making realistic sounds for the environment, there is not much more to be said. It's a moderately limited description, but still something that is pivotal.
Story/post launch content: I would like to see a sense of progression built up throughout the game by starting in a low end car as someone who freshly arrived in the are the map takes place in (MCLA), maybe the antagonist could be someone who scammed you in a previous city or dismissed your talent at the beginning of the game. For me, the outright story isn't too important, but can contribute to how much you will enjoy a racing game. Any DLC map expansion needs to be seamless and not require a separate load in, similar to Burnout Paradise Big Surf Island bridge or (MCLA South Central expansion) and unlike FH4 Fortune Island. The 1000 Club was a great thing that occurred on FH1 that would be nice to bring reason to use every car and for the 100%ers to have something else to chase. Police are something that hasn't been done extremely well in a racing only game in a very long time, in my opinion. I would ideally focus on everything else before attempting to add police in. If they were added in, something along the lines of NFSMW (2005) would be nice, but with higher stakes. We should have an end-game hero car, similar to the M3 GTR from NFSMW, but make it a car that isn't already iconic from another game, movie or real life racing, as people wouldn't think of the hero car associated to this hypothetical game, but related to whatever it was previously iconic in, as whatever work that went into making it that car would go to waste as people would want to overwrite that design. Alongside the hero car, we should also have a couple cars that are unique variations of pre-existing cars (Dub Edition cars of MCLA) for other special events (MCLA hard tournaments/FH3 street race bosses). The post-launch support needs to be good, unlike NFSH. Adding cars monthly would be a great start, along with any necessary QoL updates.
Sorry for any formatting or grammatical issues. I’d like to hear any additional features to add into racing games from the feedback of other people or changes that they would prefer. Also, if there are any ideas in here that others would like to emphasize. Any of this content is free for content creators to recycle if that is desired. I’d like to see some of these ideas be passed around and heard to developers on what could be improved upon. Many games have great ideas and I’d like to see them build off of each other’s greatness.
submitted by jxfl to forza [link] [comments]
this is what players want in red dead online rockstar have no exuse now here is alot if ideas for content. and how to fix red dead online. spread this around and show rockstar what we want lets make a change and stop these terrible updates.
This email/letter needs to go to Head of Development for Red Dead Redemption 2 online: Email/letter to rockstar games how to fix Red Dead Redempton 2 online.
Before we start you might want to set different teams for each category.
Glitches and server issues: Let’s start with before the dlc we’re get to that In a minute. Now the servers are bad they need to be taken offline for a day and fixed. Lagging out is bad not as bad before the update but still not acceptable. The missions are broken and don’t start some of the time especially when you have a big gang. There’s already a lack of content but the content we do have like the missions don’t some of the time work please fix this. Please up the number of your gang to 9 please it makes no sense in gta online you could have more members for your gang and it’s a pre gen game to red dead online. The more members in your gang the more enemies in missions gang hideouts ambushes. Jobs etc. The combat diving is fine but can be spammed I recommend a 3 to 4 second delay not on how much stamina you have lad players can spam stamina tonics and dive constantly. As for the distance we’re you can see other players missions can you please make it so we can see rival missions all over the map Like in gta online. The horse bonding is also broken it constantly resets. If you make bonding with your horse take longer and see if that helps. Why is there no way to properly show down with players just put in menu option and if they accept then you show down. a three second timer comes up then you can draw and shoot but it makes you stand still and it’s free aim only. why not add that it’s a western. The worst thing is that there are no friendly blips why not do you know how many friendly fire there has been due to this easily resolved issue just put your friends in green please a lot of players are sick of shooting friends by accident. The boats have a texture glitch were what ever you ride over shows through the bottom of the boat and it takes some of the emersion away. Also there’s a problem with people that have just joined a gang not joining free mode events.
PVP Perks & Fairness: some perks make pvp impossible. The dead eye is way to easy to get hold of. The pvp is very dead eye orientated people way over use this and will become more of a problem as the game goes on. Your putting to much trust in the players hands they can’t be trusted to use something so over powered like dead eye responsibly. I don’t think your Aware that half your fan base is competitive and of course they will abuse anything and everything they can to get a kill they don’t care how unfair the pvp is with the abuse of dead eye explosive ammo explosive bow fire ammo fire bow as long as they get a kill. The perk slow and steady mixed with unblinking eye And eye for an eye. Makes the player be able to constantly have dead eye on especially when there all maxed out. It will become more and more of a problem the more people discover it. It’s always a bad idea to put a juggernaut perk or a temporary invincibility ability in a online game it will always be abused. Slippery bastard I thought was a
fair perk but of course people use it to get close then turn it off and shoot u for a cheap quick kill take it out. Or better yet have a cool down on the dead eye so people cant constantly use it all the time 3 minutes cool down seems fair. a 3 minute cool down for dead eye in general would solve the issue. Same goes for tonics 3 minutes cool down I have seen people constantly taking tonics and being unkillable especially when players mix tonic over use with the slow and steady perk. never without one it would be nice to remove it as headshots are harder for someone that’s not using it and it brings further unbalanced gameplay. if it was up to me I would have left dead eye on the story as it causes to many problems then it’s worth. I’m sorry but the varmint is still a problem I like how the accuracy has changed to Mach other long arm rifles but as I predicted the headshots are still to fast. make it 3 headshots for a kill and then people won’t use it for its non intended purpose. Explosive bullets is a bit much for this game it’s all some players use please remove explosive ammo for all types of weapons it’s just another exploit for players to abuse failing to remove them at least make it 5 shots per gun and bow. Oand make them really hard to make like animal fat and all plants please do something about the explosive ammo it can be unbearable but taking them out completely would be advised here as it helps toward anti griefing. And please make it so you can see people doing jobs all over the map not just near you this would open up more opportunities for players to ambush and have more fun with it. There’s no way to counter paid killing jobs that’s easy do what you did on gta online when u protected assassination targets from the ceo and there associates. so if a gang of players protected the targets from the paid killing gang then they get the payment for that job instead of them.
And why is the payment less for taking a rival missions. it’s harder then doing your own mission at times. it should pay more that would give more incentive to take rival missions. The dynamite time of explosion was a lot better in the first red dead please add about 5 seconds to the time of explosion as there is no time to escape the explosion thank you. I would like to suggest bare bone lobbies it’s the same online just without dead eye and no explosives or perks as there becoming such an over use for all players please balance this. Failing all of this though please give us the option to rent or buy a server so we can set our own parameters no dead eye take out perks certain weapons and ammo types and tonics. the host can boot who they want instantly stuff like this. and if we pay extra to get people in our lobbies we can have double XP in our own servers. Hardcore servers with no perks or dead eye would be grate but I’ll talk a bit more on this later. I will be explaining in more depth some of these issues later in the next paragraph.
Dead eye perks tonics and ammo tune downs: like I said in the fairness part of this letter the dead eye is over powered if this was an attempt to help low ranks then Some one did not think about high ranks taking advantage of these assists I am going to to tell you how you can adjust the over powered dead eye cards to rebalance the fairness. paint it black. you can get unrealistic shots from miles away especially if you combine the unreal range with explosive bullets. this is popular with griefers as it’s an easy kill. Tune it so the paint it black X will only work at the current guns range of which ever gun your using and the paint it black user must manually paint the target. And diving is disabled with the perk on This will make the perk more fair and not so overpowered. Now the perk slippery bastard players tend to use this to get close then turn it off to get a cheap shotgun kill if you adjust this perk so when the player turns it off the player still can’t lock into a target for another 3 seconds but the target can lock onto them therefor making the slippery bastard user really try to get a free aim kill this is far more fair and counters griefing. Slow and steady is far to over powered just adjust it so one headshot is a kill but the body is buffed. Never without one is an issue as well and can be really annoying and is a Favourite to the griefers getting rid of this perk all together is advised because it makes head shooting unbalanced a lot of players use it which is not a good thing something in a game that everyone uses means there’s a problem with that in game content and that it is not down to preference but unfair advantage. Take out perks that improve dead eye it brings more unbalance I imagine that you want a fair and fun game because as it stands the pvp is very unfair you know when a games fair when level means nothing but unfortunately people fear rank that means there’s to many higher level advantages this is a Genius game but it needs to be rebalanced.
Or just make no dead eye lobbies it is killing the game what’s the point in making a sophisticated shooting mechanic if you use dead eye all the time I don’t think you know how much damage dead eye is causing to your games PVP balance. And I don’t think you know how much your Community actually use it other wise why would you put an easily obtained advantage in your game like that if you want my honest opinion take dead eye out completely it is not worth the hassle. unfairness it brings sadness to players like I said before no dead eye lobbies where true skilled players have fun and not have to deal with negative players that over use dead eye claiming their good. I have spoken to some players who are very angry they have spent years getting good at your shooters and now there’s an instant good button AKA dead eye please give them their own lobby so they can be free of dead eye. All perks. tonic buffers and have regular ammo only call it hardcore lobby reduce the range on the auto aim though. for some players simple is better. If the game stays how it is then the game is going to be dead eye and explosives only in the future but I have a fix. I see fixing this one of three ways. One make the explosive ammo really hard to make for instance animal fat and all plants in the game doing this will decrease the amount players use and you would start to see it much less during high level PVP. Second way to fix it set the amount to five explosive rounds in a gun which means you can only carry five in one gun and no more with no reserve fat. Again you would see much less of it and players would make there explosive ammo count and not use it to grief and annoy players. Third way is to just remove them interlay same for flame rounds of course a Competitive player base will use what they can to annoy and grief then say they win because players are idiots and can’t be trusted with the simplest of power and certainly can’t be trusted with over powered use of a substance in game not to say anything bad about your company but you should have seen that coming don’t get me wrong you guys have made a grate game it just badly needs rebalancing. I can help with that. Unfortunately a notice you have to agree to play fair is not good enough some players just don’t care. Now tonics three minutes cool down just like the dead eye as mentioned earlier but make it so that heal you partially and do not buff your health. Same with the stamina tonics to no buffers and fills partially this avoids players constantly diving or put the diving to a delay of 3 to 4 seconds not to how much stamina you have as the stamina tonics can be abused aswell which means constant diving. And obviously dead eye tonics and buffers dead eye should not have a buffer it shoulder even be refilled you had it good in the first game where you had to find a camp to refill it now it’s constantly available and of course abused. So here’s the over view put all tonics on a three minute timer after each use and don’t have them buff the player only give the player Partial benefits from each tonic type or just take them out completely. Dead eye either make it really hard to obtain and put a three minute timer after each use. Take out any perks that buff the use of dead eye and that never without one perk has to go everyone is using it that means there’s an over powered feature with that perk and everyone thinks there up by using it please get rid of it.
What went wrong and how to improve it: the reason why your getting so much hate the first dlc is because you promised what you did not deliver you kept the community waiting extra time for most of the content. that’s pouring salt on the wound. surly you knew this was going to annoy your fan base. people feel as if you are trying to annoy them but don’t worry I have a fix. release the content you said you would all of it not drip fed. And you never drop feed the first dlc anyway bad call by all means drip feed the 6th dlc but never the first one. then three new missions for all the strangers to access. the bounty system it’s bad getting a bounty without the cops seeing you makes no sense and it’s a killing tax more then anything. Put it so the cops have to see you do it to have a bounty. or a witness gets away this was obviously changed last second to counter griefing but it was a bad call. make it just like the story mode when it comes to bounty’s and if a players bounty gets to high this gives players a bounty poster at the sheriffs office all over the map. players can access it then go after the bounty player as this makes it feel more alive and real along with AI bounty hunters trying to kill you and take your bounty too. Speaking of bounty hunters they come after you way to frequently and why is it a screen that pops up. Make it like the story were they come after you Subtly like for example you could be hunting and then you look on your map and there’s a gang of bounty hunters tracking you then you kill that gang of bounty hunters it’s over the higher your bounty the bigger the gang of bounty hunters come after you. And if your bounty gets really high say 50 dollars and above you get multiple bounty hunter gangs that come after you. it was a bad call to restrict the missions when your bounty is to high that means players have to pay the bounty off to play the game. It is in your best interest to remove that restriction as it frustrates players that want to become wanted and have a big price on their head but you paid people to voice act. So if your bounty is to high at least up the mission restriction of your bounty to 100 bucks even 50 bucks makes more sense rather then outlaws not talking to you because you got 10 bucks on your head makes no sense. I like how you made the blips disappear over long distance but it would make more sense to make the blips pink and then darken to red since both of those colours are on the same spectrum. And this even was a bit unnecessary. just have an option to disappear from a greifers map when they kill u. And Why did you add an invisible timer to missions and gang hideouts you got to remove that as because some missions are far and if you don’t get there fast enough or do it fast enough it fails really get rid of it again it’s an unnecessary restriction. Do all that then people would back off. A camp chest is an awesome idea there’s upgrades for ur camp and u can give some of it to members if they need it. there’s a register system that keeps track of members that put money and Jewellry in the chest and money that leaves the chest just make sure that only the leader can deal with money leaving the box. loansharking was so good on the story why not bring it online loan sharking dlc. townsfolk farmers and the like can lend money from ur camp and if there late on the payment then u can send members of your gang to rough them up a bit to get the money off them or take belongings that add up to the payment and interest of course. some lenders are tougher then others some might even have people with them. your gang can choose to let them keep it or collect the debt which would bring an honour situation to it. And if one of ur members decide to forget/forgive the debt then it comes out of there money.
Now the camp is bare I suggest putting in some chores like the story chopping wood carrying hay to the horse hitching area. feeding chickens cleaning up horse dung carrying water from the pump to your gangs tents to earn some xp around the camp. Also I was thinking of a bottle shooting range at the camp to give players target practice. And to unlock the new chores the leader needs to pay to upgrade the camp from the chest. You can also pay to put in a chicken coop water pump more hitching posts wood chopping Stuff like that. And available for purchase at your camp would be a finger fillet table and dominoes table. and your gang can repair stuff around the camp for XP aswell this would give more reason to going to your camp the more busy the player the more happy the player. Customising the camp by getting hunting pelts like in the story would be good also.
It would be nice to buy gifts for your friends/gang by having the option to buy something in the shop or send as gift to someone’s account via the post office treasure maps included. The trapper from story mode should be the one giving out hunting missions around the map because that’s what he’s all about and players can do special challenges to earn unique outfits sell him pelts and buy hunting gear arrows bullets etc. How about your camp is attacked by a known gang to the area where your camp is you get a warning to get back to the camp ASAP. You can fast travel back to camp aswell giving more reason for to buy fast travel post. if you don’t attend to the camp some of your money from the camp money chest is gone linking this to the loansharking dlc I spoke about earlier.
Future content and fillings: more gambling games is needed as money serves a purpose in this red dead rather then the last one. The gambling games would include liars dice black jack dominos and finger fillet. Place them were they all happen in the story will be fine. And have the option to do them all at camp would be a grate improvement even to Customise the camp gambling tables and card sets. Also the storage train is a bit pointless but if you put an AI gang on the train is selling guns at one of the stations or a secluded area on the track and you could take the train and sell them yourself then it gives it more purpose and of course other players can take it off you so they can sell it instead. In the free roam. (Not a free mode event) This gives the train purpose. And add people Carrier trains to rob with your gang. your character does not need to speak for this to happen as people know why there’s masked robbers on the train. a Native American dlc with headdresses face paints carvings for your bow hair styles etc. Now I know there’s gang hideouts and ambushes but why not have a third. how about an AI gang will come after you aswell this will break up those long rides to the next mission. Heists would be a big dlc with more guns clothes masks etc. i recommend for that dlc to bring out the Henry repeater. These heists are a jewellery heist in Saint Denis were you need to smash open glass cases while holding up the place would be a nice touch. A bank Heist in valentine Rhodes and Saint Denis. The heists in gta online we’re a bit disappointing only the first and last heists were actual heists. So please make these all robbery heists. And make it so you can do the heists in the free mode giving other players the chance to rob you of your score When you and your gang are out of the bank (explosives dead eye and tonics don’t work in this activity we want it fair) and of course there’s a long cool down after a bank robbery. Why is it we have to buy a whole new gun for a special paint job/engraving. You might as well make the paint job/engraving available for purchase in gun shops for the gun you already have. Please make it possible to rob shops this will make going to town more tense and exciting. Wagons you see on the road with the lock boxes. There’s not much point going after them because they have the same loot canned food and bullets or assorted biscuits and and bullets having more variety to loot would give more point to loot them for example money clips jewellery treasure maps bag of coins tonics horse tonics and sometimes nothing it’s all a big gamble.
And the wagons with the white sheet covering the top with the to chests in the back have nothing in them please fill these with random loot as stopping them is pointless there’s never anything in the two chests in the wagon make this happen for all wagons actually so you can get lucky or there could be nothing it’s hard to fill like a bandit when there is no point stopping wagons.
You guys know what you did in gta online with the bank trucks. Well how about an armoured bank wagon to open it you set dynamite to the back off it or near the back and blow it through igniting or shooting it. Then money bags come out but these ones you just walk over and it’s in your money balance And as a nice touch three loot boxes one on the back and one on each side with jewellery and money clips and coin bags inside maybe even a jewellery collectible. A gold bar wagon aswell to add to the free mode fun. the Players get a notice saying there’s a bank wagon headed towards valentine Rhodes saint Denise strawberry or black water this gives players an intense fight over the wagon. (Not a free roam event) On show down series theres a problem with the teams when you join a team it says it locks but it don’t it locks for players to move to another team but then it auto corrects the teams which is really annoying when your trying to play with friends and crew. You pulled it off in gta iv because the system was wat ever team you choose that was your team it did not auto correct after. It was bad in gta online as well playing on the same team as your friends and crew was a nightmare please have it so if the teams lock they lock not auto corrects after thank you. We need a trading system to sell animal fat to players or trade supplies food tonics treasure maps and other stuff. A bucket wagon for carcasses and fish nets to put on the side of your horse this would increase the amount of carcasses fish that we could bring to the butcher and will make a lot of players happy. People are complaining about their characters changing just give everyone the option to change once like when u reached level 8 on gta online. I know your putting random encounters in from the story mode awesome grate idea hopefully we can choose to do the gd thing or the bad thing or just shoot them would be grate that adds more choice and makes the game feel more alive. One more filler if the AI gangs in red dead had a few caravan escorts. Can you put a rob button on the passengers of trams as well as trains please as trying to loot people on the tram is hard.
Online businesses such as tobacco. moonshine. Or munitions. Would be a nice touch on money making. Taking stolen wagons the Emerald ranch for a bit of cash would give even more reason to stopping them. To counter people’s destroy supplies missions other players have to protect it same goes for payed killing jobs as mentioned earlier. We need more contacts for missions. Lemoyn is fine we need 1 more contact in ambarino 2 more in big valley 3 more in the heartlands 2 more in annesburge 1 more in van horn trading post 1 more in grate plains and 2 more in new Austin. Possible contact characters Native American at the wapati reservation his start mission could be a paid killing he has American Patriots after him and you and your gang kill them to save him. A younger Nigel west dickens at the edge of armadillo his start mission is to destroy rival tonic wagons that are claiming to cure armadillo. A younger Landon rickets new Austin/Mexico his start mission is a rescue to save civilians from a cage being held for ransom by bandits. More stranger missions please and can we have a choice where to take them for example drop them at there destination for money and good honour. or take them to the Murphy gang or if your over the other side of the map the skinner brothers for a bit more money but a massive dishonour penalty this brings choice and consequence to the stranger encounters. Another idea with the gang hideouts is sometimes you will find money bags with 20 to 50 bucks in them because the gang you killed could of recently done a robbery this would bring more excitement and reason to do them. I would like to see the night people more involved as it would bring a more creepy feeling to the night time of the game all over the map and would make a grate stranger encounter. The KKK as well as interrupting their rituals is really fun. Players I have spoken to would like to see more mystery to the online for example cigarette cards. Dinosaur bones. Rock carvings dream catchers that kind of thing so players can spend hours looking for them. This gives more purpose to the free mode. A selection of lanterns and fishing rods would be nice colours length styles would be grate. What would be grate is a stockpile of ammo at camp so the leader buys a lot of ammo and can store it at camp and the other gang members can take from the stockpile A grate idea for part of a munitions dlc introduced by shaky.
More diverse stranger encounters example. You see two factions fighting US army vs native Americans
And which ever one you shoot first you automatically are friendly with the team your not shooting at. A stranger Encounter where bandits have taken over the annesburge mine and you and your gang have to go in there and take them all out. Also having a prospector sieving for gold and if you rob him you get 20 to 50 nuggets. Speaking of gold how about twice a week a train carrying a large shipment of gold and if you stop it and kill the industrialists on it then you can rob the duffle bags of gold from the train but of course rival players can steal the gold aswell. Custom gun straps for your long arms colours Materials buckles on the strap. To be able to Customise your hat with stuff on it hanging off it stuff like that. Another mission idea is destroy supplies by steam boat ok so the steam boat you can drive if you put ur whole gang on it then you can destroy product on other steam boats around flat iron lake and there’s product on the little Islands aswell the surrounding Islands bringing more purpose to the steam boat. New prisoner mission type you need to save them from a chain gang. A sniper cover mission were your payed to provide sniper watch over a meet or robbery or some kind of situation.
Frontier pursuits dlc. Ok there’s enough content here for the game to start off with now but there’s a lot more that needs to be done. We’re start with the movement for some reason the movement has been sped up why? it did not need this now we have people fast crouch running aka crabing that makes sniping impossible if your worried about first person bing faster while sniping what needed to be done is to force players to stand still while down a scope as no one ever snipes running side to side in real life you know if your going for realism. plus third person was there first why match third person the first person. alot of players are angry at this point. if first person is this much trouble get rid of it. In fact what I would recommend is to slow down the movement to single player move style much more realisticand not to mention emrsive the single player is what players enjoyed the most you need to aim to mach it not drift away from it. There’s a god mode in the game if you combine the perks iron lung/fool
me once/slow and steady with health tonic abuse you are unkillable this is a massive problem and needs addressing Immediately. I have said before the tonics are a huge problem and are just better gone there not worth the trouble they bring. Sometimes when you got to sale as a trader the wagon spawns under the map and can’t be obtained. There’s no way to move the legendary bounty target from the board to do your three $$$ bounty there needs to be an option to lift the legendary bounty poster up to do your three $$$ target not every one is a grinder.
economy is a problem in red dead online when you have alot of money the game seems pointless so i have two ideas to fix this issue one you should have prestige unlockes heres how it would work. now when you prestige you need to reach level 100 minimam now say you reach 10 grand in game players should have the chance to trade in that money for points the points would work like this every 1000 bucks in game is 100 prestige points. when you prestige the money you have will convert into points. call it legendary points that you can use to buy prestige clothes gun skins horse types ect but make sure that theres alot to buy in the legandery prestige shop make these items very expensive this would help make the game last much longer and give perpose to money making overall once agein. iv spoken to alot of gamers and they all say the money is pointless once you have everything you need. which makes future busienesses pointless aswell so players feel they are in a loop of buying a business to make money they no longer need or wont have any use for. either this or second option is to reset everyones money to 500 bucksnot not a favarible choice i understand but you can say that people cheated money and that you have now fixed the issue and there will be no more resets. each have your stranger jobs pay 5 to 8 bucks each and the skin and moonshine sales earn you about 30 to 70 bucks per delivery. becouse right now every stranger job pays 20+ bucks dont get me wrong its nice to earn money but not if it means making the game pointless also up the hourse keep to 20 bucks per stable add a horse groomer fee of 10 bucks aswell. when you sell skins cripps gets a cut for his hard work and when you sell moonshine maggie and mercie get a fair cut. there needs to be way more expense otherwise the money is really pointless. like i mentioned earlier a camp box where your gang can deposite some of there ernings is a good idea just like the story mode they can choose money or jewllery and the ernings the box goes to upgrading your camp but
make the upgrades very expensive also like i the story. you should add the camp customisations as long as you have the right animal materials which only the boss can change but anyone can bring in the right animal materials. if your caught with a high bounty you should pay every dime of it and spend longer days in game in jail but be able to attempt a bribe at any time.
Please rockstar read the advise I have given you please use it this will improve the game so much and will make it more fair and fun please don’t take advise from the griefing community they will only better the game for there selfish needs and will make the game a chore not an enjoyment they won’t sacrifice anything. I’m bettering it for everyone and I am willing to sacrifice a lot of things in the process like perks money even gold and the like if it means improving the game on so many levels if you have read this thank you and please do the right thing. A lot of people are saying that you want to counter griefing but then put all this griefer stuff in the game dead eye explosive bullets etc. I have always been a big fan and only want you to succeed. I know I’m only one voice but I’m a voice of reason. a voice of good and only want to enjoy gaming and to make it as fair as possible. it can be changed please make it for the better. You have done an amazing job with red dead redemption and I want to help you maintain that online this is the formula on how to maintain that perfect game. I know I’m one guy but I speak for a lot of people. I have given you a lot to work with. All of this information is mainly me but some ideas are from all kinds of red dead online players. This is only the tip of the ice burge of lots of ideas and advise. You could even claim all this to be your idea I don’t mind. As long as it improves the game I am more then willing to have a chat or even meet a team from rockstar to discuss some ideas and the future of red dead online. Jack’s Industries thanks all of rockstar games for reading this.
all i ask in return is a pureist or hardcore freemode without perks tonics dead eye and only reguler ammo for all guns please make this mode as i enjoy fair gamplay not who can abuse dead eye tonics perk cards and explosive rounds the best.
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play gta online without xbox live gold video
I have both and it's not as great as you try to paint it to be, i don't care about blu-ray most companies don't take advantage of the extra GB's anyway except for some exclusives and ps plus is alright i guess. i play online alot so i enjoy xbox live services plus cross game chat with a party of friends is a good thing too. You seem offended that someone doesn't agree the ps3 is the best this ... How to Play on Xbox Live for Free. This wikiHow teaches you how to obtain a temporary Xbox LIVE subscription for free. You can do this by earning 7000 points through Microsoft Rewards, by signing up for a free trial with a new gamertag, or... I was rather hoping that the online part of the game could be played via System Link in the same way as Red Dead Redemption, whereby you don't need a Gold account. Now that I've 100%ed the game, Gold Medalled all of the missions including the alternate heists there's nothing in the game that makes me want to put it back into the XBox. There's more replay value in GTA IV than V - driving ... You can play GTA V without Gold, but only the story mode. GTA Online requires an active subscription to Xbox Live Gold. This is the same as every other game on the Xbox 360. No Gold = No Online. Aktualisiere auf Xbox Game Pass Ultimate und erhalte 3 Monate für 1 €. Enthält Xbox Live Gold, über 100 großartige Spiele, EA Play-Vorteile und Perks. Erschaffe mit deinen Freunden atemberaubende fantastische Welten. Nimm an actiongeladenen Matches teil – hier sind schnelle Entscheidungen ... Answered 2 years ago Yes you do need Xbox Live gold to play GTA Online. It is like the counter-part on PlayStation. You need to subscribed in PS+ before playing GTA Online. Of course. The 3 month gold membership is just saying that you have 3 months of xbox live gold. So for 3 months, you can play online-based xbox 360 games. However, if the game supports single ... Online play will be extremely limited with no Xbox Live Gold membership: For the most part, an Xbox Live Gold subscription is required to play games online on Xbox 360 and Xbox One. Single player ... GTA:O without Xbox Live Gold. So I thought this was interesting. I do not have Xbox Live Gold, and I don't even have a payment option saved. I have the original white Xbox 360 and it hasn't been online in several years because my router is no where near my tv and I refuse to buy the wireless adapter. Well yesterday I took my xbox to a friends house and hooked it to his internet so I could ... Yes, you do. Gta 5 online, well, is an online game, played with other players over the internet. If you are playing on a Xbox One or Xbox 360 (Why though). Additionally, an xbox live gold subscription is needed to play multiplayer on any xbox consoles. In conclusion, yes, you do need both to play Gta 5 online.
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